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Hollywood Knights

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Apr 2, 2010
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A little while ago I borrowed Fallout 3 from a friend of mine. I'd enjoyed Mass Effect very much on my Xbox 360, and was looking for another RPG to fill the big BioWare-shaped hole that had suddenly appeared in my gaming life. Fallout seemed to be an obvious choice, it had received very positive reviews and I had quite enjoyed the previous titles in the series.

I think in the first week I had the game I spent a full day playing it. I thought it was absolutely brilliant how you were just plunged into this huge, immersive living world.

However as I spent more time playing the game, something changed. It's hellishly addictive, but the addiction seems to lead nowhere. The more I played, the less what I was doing seemed to matter. I came to realise that the world, though huge, was just an ugly, flabby, empty mess. Far worse though, it never seemed to be alive - the people and towns clearly existed for the sole purpose of providing quests and buying weapons, and you never gained any insight whatsoever into their lives amd personalities. I know there was an overarching plot in there somewhere, but I never found it very compelling and always ended up getting distracted and wandering off into the wasteland. Before long, my experience of Fallout 3 consisted almost solely of managing the inventories of myself and Star Paladin Cross so we could lug as much loot as possible back to Megaton. For me, levelling up and getting better weapons is not a good enough motivation to play a game, I like RPGs to be about the story and characters first. So, I saw how much time I was spending in the Capital Wasteland doing essentially nothing, and quickly got rid of the game, leaving it incomplete. And I'm glad I did.

I was wondering if anyone has ever had a similar sort of experience with a game, where you've bought it, loved it for a while, then realised some pretty fundamental flaws that caused your opinion to change both quickly and dramatically? Why did you fall in love with it in the first place, and what caused you to subsequently -*ahem*- fall out?
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
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I usually know within the first hour or so if a game's worth my time or not. Heck, sometimes within the first few minutes.

I'm looking at you, Too Human.

But now that I think about it, the only game I grew to dislike over time was LoZ:pH. when I realized I had to trudge through that one dungeon over and over and over and over and over and over....

Yeah. Eff that. And I'm a HUGE Zelda nut.
 

Kouen

Yea, Furry. Deal With It!
Mar 23, 2010
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I Was always off doing other things but I spose that's the nature of these style RPG's I Also loved the scavenging exploring and finding new places.

I've only stopped because other games have stolen my attention atm lol
 

Hiikuro

We are SYD!
Apr 3, 2010
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I bought Oblivion the day it was released, I was shaking in excitement. I even played it for quite some time, but I soon saw all its flaws and impurities. I am a strong believer in story and immersion, and I've just recently realized how much it matters to me. Oblivion failed me in story, but I thought it was immersive.

Until I played Dragon Age. I will probably never again play Oblivion, or neither buy its sucessor. To me it is the difference between a depressing lonely treasure hunt, and an immersive adventure.

I loved Oblivion back in the day, but today I can't fathom why. Its combat was uninteresting and repetitive, no redeeming quests, and all I did in that game was walking around into tombs and such. I have a ton of good memories from Dragon Age, but the only thing I remember from Oblivion was trying to get my sword into a display case in my house, and items violently flying around when I entered stores.
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
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Hiikuro said:
I bought Oblivion the day it was released, I was shaking in excitement. I even played it for quite some time, but I soon saw all its flaws and impurities. I am a strong believer in story and immersion, and I've just recently realized how much it matters to me. Oblivion failed me in story, but I thought it was immersive.

Until I played Dragon Age. I will probably never again play Oblivion, or neither buy its sucessor. To me it is the difference between a depressing lonely treasure hunt, and an immersive adventure.

I loved Oblivion back in the day, but today I can't fathom why. Its combat was uninteresting and repetitive, no redeeming quests, and all I did in that game was walking around into tombs and such. I have a ton of good memories from Dragon Age, but the only thing I remember from Oblivion was trying to get my sword into a display case in my house, and items violently flying around when I entered stores.
Hehe, I agree, actually. I thought Oblivion was great for the first few sessions, then I became lonely and bored and unmotivated. Dragon Age always kept me excited for the next travel to town or the next story arc.
 

Kouen

Yea, Furry. Deal With It!
Mar 23, 2010
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I Actually didn't much like Dragon Age... Blasphemy I Know it just didn't click with me
 

Kouen

Yea, Furry. Deal With It!
Mar 23, 2010
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King of the Sandbox said:
Kouen said:
I Actually didn't much like Dragon Age... Blasphemy I Know it just didn't click with me
o_o...

Get the rope.

(I kid, I kid.)
Can I Choose the colour?!?! I Want A RED Rope!
 

Omikron009

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May 22, 2009
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The exact same thing that happened to you with Fallout 3 happened to me with Oblivion. But after a while I realized that if I looked at the game with a different mindset, not as a game focused on character interaction like Mass Effect or to a lesser extent Fallout 3, but more as a hack and slashy high fantasy dungeon crawler, it became awesome again.
 

Hollywood Knights

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Apr 2, 2010
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Hiikuro said:
To me it is the difference between a depressing lonely treasure hunt, and an immersive adventure.
Sounds like my experience more or less exactly!

Also, although it's slightly different, I disliked Dungeon Siege for very similar reasons. Was always more of a Baldur's Gate man.
 

Camembert

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Oct 21, 2009
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Wow... that was exactly my Fallout experience. It took me around 90 hours to get to that point, but suddenly I realised that in those 90 hours I had done nothing. It also bothered me that the subways were so numerous and labyrinthine, and the map so enormous, that I would never be able to explore everything with the thoroughness I am accustomed to using when exploring RPG worlds.

Something similar happened with Oblivion, although that one kept me entertained for far longer (over 200 hours, sadly, and I only got about halfway through the main campaign).

Edit: Oh, and I love Mass Effect.
 

bjj hero

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Feb 4, 2009
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Same here, everyone raved about Oblivion, Fallout 3 and Morrowind. I found them boring and none engaging. After a few hours burgling houses,raiding tombs etc I just lost interest in treasure hunting and there was not enough story or emotional involvement to keep me playing.

I've played all 3 and finished none of them. I don't get why they gathered such praise and rave reviews.

On to good RPGs, anyone know where I can get a copy of planescape torment that will work on Windows vista?
 

NIHILHATE

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Aug 21, 2009
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Doom 3: Resurrection of Evil. I enjoyed it for about half an hour, then realised it's just stone corridors, research facilities (ugh), lava, and endless fetch quests. When a game without a plot of any sort makes you focus on the plot that much, it's just horribly frustrating. And every level is a maze. All these qualities were forgivable in the old Dooms, but ten years and some mind bending technological advancements later...
 

The_Deleted

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Aug 28, 2008
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Assassin's Creed II. Played until about halfway (I'm guessing), and then just instantly got bored. Like a switch went off in my head.
 

Kouen

Yea, Furry. Deal With It!
Mar 23, 2010
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NIHILHATE said:
Doom 3: Resurrection of Evil. I enjoyed it for about half an hour, then realised it's just stone corridors, research facilities (ugh), lava, and endless fetch quests. When a game without a plot of any sort makes you focus on the plot that much, it's just horribly frustrating. And every level is a maze. All these qualities were forgivable in the old Dooms, but ten years and some mind bending technological advancements later...
Then they made Doom 3: Roe v2 aka Wolfenstien
 

Da_Schwartz

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Jul 15, 2008
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Hollywood Knights said:
Before long, my experience of Fallout 3 consisted almost solely of managing the inventories of myself and Star Paladin Cross so we could lug as much loot as possible back to Megaton. For me, levelling up and getting better weapons is not a good enough motivation to play a game, I like RPGs to be about the story and characters first.
I completely agree with you on the fact that story and immersion should come before loot and gear. But for me fallout 3 was the exception. The way i saw it was that salvaging every possible item to use for repairing, upgrading, or selling for caps was actually part of the RPG experience. To me in a setting like the capital wasteland that is what I would call survival. Bottom feeding for loot, and rolling every corpse for every cap and spare bullet u could find added to the feel of desperation of a post apocalyptic world.
 

Captain Karma

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Apr 1, 2010
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I am surprised nobody has mentioned the Sim series. Always at the beginning I am excited and fiddling with every little thing, just to see what happens. It seems like there are so many things to try that I do not know where to start. And then soon after, it just loses its shine. Without an active user-created content community, I cannot imagine how anyone can play it consistently for long. Even still, every now and then I play it again to enjoy the initial high before the fall.
 

[Insert Name Here]

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Nov 26, 2009
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MAG. Awesome at first, "Wow! Look at how many players are in the game!"
Later, "Why does it take me 50 shots to kill an enemy, but it only takes them three? Why does it let the whole other team just camp the one objective my squad is supposed to attack? Why does it make me use a first-aid kit when a regenerative health system would be much more convenient and better for gameplay?"
 

TheDuckbunny

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Jul 9, 2009
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The_Deleted said:
Assassin's Creed II. Played until about halfway (I'm guessing), and then just instantly got bored. Like a switch went off in my head.
Same, although I did finish it.

When I started it up I liked the subtle improvements over the first game, but quickly came to realise I hated the setting, Ezio and most of all the storyline.