This thread only serves to raise my hatred for humanity.
While the OP's wording was unfortunate, all responses on the first page, save for one, were unnecessarily dick. Even if he was saying Valve hadn't yet made a real game (which he wasn't), the response was inappropriate. Ignoring him would have been way more productive than responding in a such a butthurt manner. That way, it wouldn't show up on the new threads list, or if it did, it wouldn't stay for long.
I think he asks a very valid question. I would love to see a game that combines the innovative elements of previous Valve games. Certainly, HDR and AI types can integrated without any effect whatsoever on gameplay. The only real innovation that served as a genuine selling point for a game was the portal gun in portal. Every other experiment served more as a way to enhance an already solid formula (like the director in the left 4 dead series. I mean, four people shooting zombies would still be fun without it, but the experience would be inferior).
Valve actually did a good job in portal 2 of integrating open areas and making the previously small seeming Aperture Science labs much larger.
I do think the answer (assuming the results of their research actually are building to a final product) would be Half Life 3, which also may serve to explain why it's taking so bloody long for HL2: ep3 to come out. I would love to see a game that uses the Portal gun alongside more traditional firearms.
While the OP's wording was unfortunate, all responses on the first page, save for one, were unnecessarily dick. Even if he was saying Valve hadn't yet made a real game (which he wasn't), the response was inappropriate. Ignoring him would have been way more productive than responding in a such a butthurt manner. That way, it wouldn't show up on the new threads list, or if it did, it wouldn't stay for long.
I think he asks a very valid question. I would love to see a game that combines the innovative elements of previous Valve games. Certainly, HDR and AI types can integrated without any effect whatsoever on gameplay. The only real innovation that served as a genuine selling point for a game was the portal gun in portal. Every other experiment served more as a way to enhance an already solid formula (like the director in the left 4 dead series. I mean, four people shooting zombies would still be fun without it, but the experience would be inferior).
Valve actually did a good job in portal 2 of integrating open areas and making the previously small seeming Aperture Science labs much larger.
I do think the answer (assuming the results of their research actually are building to a final product) would be Half Life 3, which also may serve to explain why it's taking so bloody long for HL2: ep3 to come out. I would love to see a game that uses the Portal gun alongside more traditional firearms.