Saelune said:
I like to compare VR right now to the age of Atari, where everyone and their mother had their own console with tons of wacky variations and such. Eventually though, there was the video game crash, then Nintendo popped up and saved gaming. Now we have only 3 real console companies, as opposed to like, 50. Now, hopefully VR's crash will be less extreme, but once the Nintendo, and then SEGA etc of VR pop up, then the gimmick will be gone.
We already have that? Current VR is being backed by Valve, HTC, Facebook, Microsoft, Sony, and Samsung.
Those are hardly small players.
Also when non-gaming uses for VR become more apparent. Certainly makes a good learning tool, such as for operating vehicles, or surgical procedures.
This too is already the case. Several industries outside of gaming have already begun to adopt the tech.
Epyc Wyn said:
... Now that I think about it, if Nintendo got into this market and combined their motion controls with the VR hardware, that could add a whole new level of immersion. Play Station could do that too since they have their PS Movie knock-off controllers and I guess Microsoft could potentially pull of a highly immersive experience with their Kinect recognizing how your body is moving, but I have a hunch that won't be the case since they seem to have cut their ties with the Kinect ever since they unbundled it from the Xbox One and it hasn't received particularly good press or reception in the first place.
I swear it's like this forum thinks that the Rift is the
ONLY VR HMD.
You know the Vive already does
exactly what you're proposing, right? It has full, room-scale tracking, along with two hand controllers.
I don't get it. I keep hearing people say, "Well, you know, I'd be interested in VR if it did ." And I keep having to say, "The Vive already does that!" It's like they've decided to declare the entire industry doomed, based on their lack of knowledge of what it is, does, or is capable of.
Seth Carter said:
Basically this, Making the tech functional in your basic household environment is gonna be the big hurdle (along with similar lines in cost and wearability). Currently, dropping 700 (average, most are more) on a piece of tech and setting up a "VR playspace" is the sort of thing that falls more into a hardcore hobbyists category then the casual market.
It was easier to setup my "VR playspace" than it was installing my cable box, TV, and sound system. It literally took less than 10 minutes. I didn't have to empty a room, since the VR space scales. And now that I'm familiar with the setup, I can do it in less than 5, even when I take the entire setup to someone else's home.
Now, I'll grant I used tripods for my base stations at first, so I've subtracted the time it takes to mount them on the wall. Still, at most, that would add another 5 mins.
The library is an issue too, but most of your bigger game makers aren't going to jump in the pool with their money until its out of the experimental phase and starts to penetrate markets more.
It's already started penetrating other markets, so that's not an issue. However, yes, you are right. The available library of games is quite small.
Well, except it isn't. Especially when compared to, say, the available libraries for new consoles. There are already over 250 VR games available on Steam alone. There are even more available through the Oculus store and other sources.
I'd also like to point out that some of the 'bigger game makers' have already begun making VR-centric games. Notably: Valve, Epic, Gorilla, and others.
Will we see these games in the very near future? Oh, almost assuredly not. But then, as I've said before on this topic, consumer-grade VR has been on the market barely two months. These things take time, especially with completely new technology.
ZeDilton said:
RTS games will also be amazing, when they arrive.
Imagine looking down onto a big table with all the units running about. You can bend down and see things on their level.
They're already here.
Quar and
Out of Ammo are just two that are already available on the Vive.
I've yet to try OoA, but
Quar is a pretty fun, vaguely WWI themed TBS game.