When you have guns, why use a sword?

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More Fun To Compute

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Nov 18, 2008
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It takes more XP to level up bullets than guns because the points are distributed evenly amongst all the bullets in the clip. There are two level 10 characters, one with a gun and one with a sword. The sword is level 10 which is highly effective against a level 10 character. The bullets are only level 3 which is not enough to get past the damage resistance of a level 10 character.

It's simple maths really. I don't know why the military don't do proper research on this and train all soldiers with swords.
 

Fbuh

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Feb 3, 2009
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It comes down to training. IT takes skill and practice to successfully wield a sword, whereas any imbecile can point a gun and shoot. Also, they look pretty bad ass. Would you ask Vicious why he uses a sword, even amongst guns and spaceships? No, becasue he'd stab you with it before you could blink.

Incidentally, I like to keep my options open, so ranged and close range weapons are both good to have.
 

aPod

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Jan 14, 2010
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Eh... bad aim?

Though, i agree... its a bit absurd... but what isnt absurd about alittle pink fluff ball that consumes enemies and takes thier powers?

Oh well, there's just something satisfying with doing some badass combos with a sword... although i think the way guns were used in Bayonetta, specially the shotguns, was pretty badass.
 

Ben Legend

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Apr 16, 2009
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Because someone who is skilled enough with a sword can use it to deflect bullets...

a reference you say?

Devil May Cry!
 

Burningsok

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Jul 23, 2009
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because if your skilled enough with a super dense sword that can easily withstand bullets added that you can deflect them. then I would use a sword because it can be used over and over without reloading. plus swords are cooler, but then again if I wasn't a badass ninja I would take the gun.
 

Burst6

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Mar 16, 2009
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well.. in the real life if you get shot in the head with a weak pistol you are dead. In video games you can get shot 3 times with a magical 10000 caliber sniper rifle and have enough time to run off and cast a healing spell. A sword is much much much stronger.
 

rokkolpo

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Aug 29, 2009
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because of vergil.DMC3

i'd much rather have dante coming at me with his guns, then vergil with his katana.
 

Wyane380

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Feb 27, 2009
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Because in Jrpgs (pronounced jer-puh-juhs) guns don't fire bullets. They actually shoot tiny swords, hence why the do less damage. Bigger sword more damage.
 

NewClassic_v1legacy

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Jul 30, 2008
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There's a lot of detail that can go into these sorts of discussions, mostly since game physics have minds of their own whenever you get down to the little things. There are a couple of reasons for it from multiple perspectives, so I'll go over them somewhat briefly.

Swords are iconic. They're as much symbolic as effective. They're designed to cut into opponents, but they're also long and relatively heavy. It means they can impart a greater leverage and weight to the point of impact (when compared to a bullet), but still are quick and agile for close quarters. It means that someone with a large, naked blade is likely more intimidating than one with a Colt .45. It's part the visual, and part the psychological. A sword is also more personal, with the attacker having to be within a few feet to deal damage. It means they're very much a part of it, the death becomes more personal. If they look like they've been in a few scuffles already, it just makes it that much more scary.

Guns are ineffective at a certain proximity. An arm, extended for accurate shooting with a handgun, barrel length included, is about 3 feet on an average person. At that range, the targeting options are pretty limited. With a moving target, assuming there's even a direct hit, wouldn't have as much stopping power of defensive capability as a sword, or baton, or any melee weapon really. Since jRPG fights seem to imply the fight's at close-quarters already, a gun is likely to impart less physical damage than even bare fists, much less a bladed weapon like a knife or a sword. There's a reason most military organizations outfit their soldiers with knives as well as guns.

Less micromanagement. To maintain a sword, it means occasionally sharpening a blade, and oiling the blade/scabbard for easy drawing and reduced friction-damage for repeated withdraw-replace motions. A gun, however, needs to be disassembled, its parts oiled, everything to be loaded and prepared before battle. Clips cannot really be assembled on the fly, jams take time to clear, and ammo is limited. A sword can work until it is broken. A gun will work until it runs out of ammo, is jammed, it malfunctions critically, or its broken. It's a lot of variables to keep up with, not to mention counting rounds to know how many shots are left in a clip, how many clips are left over, and so on.

Tradition. RPGs, by a pretty good majority, had their start in fantasy. It meant swords, horses, and the inability to swing a cat without a mage somewhere. Even in the modern setting games, like FF VII and VIII, you can still see the roots. Certain characters are visibly mage-oriented, while others are all attack, and some jack-of-all-trades, all nodding back to the warrior, white mage, and red mage of the original title. If for nothing else, the sword is iconic of the strong, heroic warrior in front of the party.

Either that, or people like swords. If you had an opinion poll to pick between samurai, ninja, or a army man, I'm willing to bet you know which one will be the odd one out.
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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JRPG's are fantastical worlds full of monsters, magic spells, chocobos, healing potions, etc. Things aren't realistic. When you get shot by some thug in a JRPG it deals you like 5 damage. You get sliced by some guys sword and it deals you 100. So why would you think in an insane world like this guns>swords? The normal laws of science do not apply.

You clearly are reading into this way too much.
Would you prefer playing an RPG where you just picked up a rocket launcher and killed everybody in one hit with it? It's way more fun using a sword and casting a lightning bolt and riding a chocobo than just using some lame gun like in every other FPS clone out there.
 

Raesvelg

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Oct 22, 2008
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Hardly unique to JRPGs though. Hell, Fallout 3 offers a wide variety of melee weapons, many of which are vastly more effective than most of the small arms in the game.

Why have swords? Because it's fantasy. Fantasy needs swords.

Realistically, the guy that wins the bayonet fight is the guy with one bullet left.
 

Mardrax

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Mar 12, 2009
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You have obviously never played a White Wolf RPG.

For fits and giggles, get your hands on a copy of Vampire the Masquerade; Redemption.
And watch as you play half the game in modern times, carrying around with a longsword, while selling miniguns off by the dozen.

In a world where you and your adversaries don't have blood running through their veins, being shot won't be much of a problem.

On a more realistical note, I can assure you that having a relatively sharp bladed implement pass through pretty much any point in your body is usually a hell of a lot more debilitating than being shot in that same spot.
A sword of standard medieval proportions will sever basically any bone in your body, possibly excepting the femur and the illium. Most bullets will make a fairly clean hole straight through, not a whole lot more than an inch in diameter.

You do the math.