JaysonM said:
gamer_parent said:
that and good 3D platform design is really really damn hard to get right.
Which I find weird since 3D FPS's and the like they seem to do so well and you would have thought the complexity of FPS's would be waaayyy harder...
Technically, FPS' would be more difficult to develop, since in the case of FPS, the quality of the game is hinged heavily on how much depth the physics engine is capable of delivering to the strategic component as well as the premium placed on graphical output for immersion reasons.
However, from a game play perspective, the nature of FPS' can actually help relieve some of that pressure. There are two major factors on this:
1. the conventions of FPS are generally far better defined. Your character's weapon list while might have one or two real innovations, most of the weapon designs will be drawn from a previous list. Because of the conventions being so well defined, it is easier for designers to actually FOCUS on the core FPS experience rather than having to spread it all over the place. Again, not saying FPS' as a genre is not conducive for innovation, but rather it is easier to design because of the more defined conventions.
2. UDK, or rather toolsets available to the public for modding/level designs, have contributed greatly to this. With this, amateur designers can actually experiment on their own to see what kind of things they can create. I firmly do believe that this alone has helped catapult the FPS genre forward and help the community weed out the bad designs and crystalize the best practices. This is especially so when you already have some genre conventions that you can stick with. This becomes a bit of a case of the chicken and eggs. Did UDK come around BEFORE or AFTER the conventions were in existence.
I do, however, believe that these two factors create a strong feedback loop that results in FPS' popularity. This in turn becomes a catalyst for game publishers to want to get into FPS' to cash in on the trend, which in turn creates even MORE feedback from further development.