I see where you're coming from, but at the same time, I don't really see the need for that wall of separation. If I'm reading a really good novel for example, I don't imagine myself watching the character (as though I were watching a movie). I imagine myself in the character's shoes, inside the story itself. I read what the character sees and imagine it in my mind, I read how the character feels and can sometimes feel a small semblance of the same thing. In a way, it's the same way I experience a well done and immersive game with a first person view. I honestly don't get that same feeling at all from most third person games.bartholen said:I would ask this: what does first person essentially add to an RPG? As Zontar says, it's ultimately about playing a role, or a character. A role or character that's not always you. Third person gives that wall of separation between you and what's happening on screen. When you can see your character's face, their movements and appearance, you're not thinking "that's me", but "that's the character I'm playing as".
I think this is largely an art design problem a lot of first person view games suffer from, rather than an inherent problem with first person view itself. Silent "Gordan"-esque characters; arms, torso, and legs/feet never being visible when you look down, and even when they do there's rarely anything especially distinctive (save for maybe the protagonist's breasts in Trespasser). While not exactly an RPG, Vermintide did things a little bit differently (with fairly impressive results imo):bartholen said:I usually completely forget what race I'm playing in Elder Scrolls, because aside from some minor differences in abilities, all the races play essentially the same, and are going to eventually be covered in 70 layers of increasingly complex and ornate armor anyway.
https://www.youtube.com/watch?v=7V0vqxOMNNc
Not sure how well some of the design techniques would translate into an RPG format(especially where customization is concerned), but I think it's a good representation for better first person view implementation, and immersion.
Largely true, although VR does fix most of those issues. So I guess give it a year or two and... you might find first person view a little more palatable.Ezekiel said:I think there are too many first person games. Far too many. They're so common because it's a lot easier to do than third person. The perspective doesn't work that well. I like being able to run straight while still able to look to the sides. In a first person game, especially all the ones that only let you sprint forward, you have to slow down and turn to see your surroundings. Moving around like a tripod or primitive robot with arms always in my view is getting stale. First person games also offer pretty limited spacial awareness. In third person and real life, I can peek to the sides and behind myself instantly without turning and I can feel what's at my feet. I wanna see how my character relates to the environment, since I sure can't feel it or really be in their shoes.