I'm sure this is largely a case of remembering the good and forgetting the bad but here it is.
What happened to the games that took a ridiculous but interesting premise and got creative with it? The two examples I would give are Psychonauts and Grim Fandango. The creators of Psychonauts created entire levels based on what they thought it might look like in someone's mind in various states. Want to see the world through the eyes of a paranoid-schizophrenic(Milkman)? How about the internal turmoil of a manic-depressive(the retired actress)? Psychonauts let's you. Better still the takes were fun and creative. Grim Fandango took a fun and interesting look at a possible afterlife based on the tradition of the Day of the Dead. How about Government bureaucracy and sleazy salesmen selling you plans for your journey to eternal rest? Demons insanely devoted to the modification of cars or maintaining pneumatic tubes? Why not!
The point is it seems like games no longer really want to create a fun and interesting universe to put there game in. Plenty of games explore deep subject matter but it all seems to be done in same-y genre trope environments like post-apocalypse, war, or medieval fantasy. They never seem to start with a big or fun idea and run with it, universe and all, but seem to just squeeze whatever message, theme, or idea into a default factory spec box.
The closest a more modern game comes to this that I can think of is Portal 2 or Bioshock.
What is your take?
What happened to the games that took a ridiculous but interesting premise and got creative with it? The two examples I would give are Psychonauts and Grim Fandango. The creators of Psychonauts created entire levels based on what they thought it might look like in someone's mind in various states. Want to see the world through the eyes of a paranoid-schizophrenic(Milkman)? How about the internal turmoil of a manic-depressive(the retired actress)? Psychonauts let's you. Better still the takes were fun and creative. Grim Fandango took a fun and interesting look at a possible afterlife based on the tradition of the Day of the Dead. How about Government bureaucracy and sleazy salesmen selling you plans for your journey to eternal rest? Demons insanely devoted to the modification of cars or maintaining pneumatic tubes? Why not!
The point is it seems like games no longer really want to create a fun and interesting universe to put there game in. Plenty of games explore deep subject matter but it all seems to be done in same-y genre trope environments like post-apocalypse, war, or medieval fantasy. They never seem to start with a big or fun idea and run with it, universe and all, but seem to just squeeze whatever message, theme, or idea into a default factory spec box.
The closest a more modern game comes to this that I can think of is Portal 2 or Bioshock.
What is your take?