Well, this is my first time doing this, but here it goes...
Back when I first started my adventure into the ralm of MMORPGs, I was introduced with the fascinating art of twinking in Anarchy Online.
For those who don't know, it is basically getting the best possible equipment for your character, that you may or may not be supposed to have.
You did this by stacking stats, to be able to equip better items which gave you more stats so you could equip even better items, like climbing a ladder of stats.
Some stats affected each other, so the trick was to know what stat did what, and by how much, so called "trickledown". Say 14 strength gave you 1 point 1-handed blunt or something.
You also had to know about, and hunt down all those strange items you needed, like a pair of pillows which gave you stats, and apparently tears has something to do with what stats a pillow give...
Some people could do some wicked stuff with their mains hunting down gear and funding it with their deep pockets.
Point is, I had a tond of fun doing this myself, and this is what is "true twinking" to me (if there ever is such a thing).
it was complicated as heck, yes, but you did not need to do it, but you could, and I loved it.
When I eventually moved on to WoW, I faced this new trend we have now, where all you need is the level and the item.
I am not going to argue if this is a good or bad thing, I just did not like it as much.
It was not until a few days ago I realised how much I missed this kind of twinking. I was playing Torchlight 2, and had to stat stack some items to get a shield on. A level 40 shield on a level 12, it felt awesome, like some sort of victory, and I had not even killed anything yet.
To me it felt like an added level of progression.
My question is this, am I the only one that enjoy/miss this?
From what I have seen, the stat distrubution and stats needed to wear gear model is more or less gone.
Also, is twinking as a term still in use? Do people still do this in some form or another?
Have not heard it in a while.
Back when I first started my adventure into the ralm of MMORPGs, I was introduced with the fascinating art of twinking in Anarchy Online.
For those who don't know, it is basically getting the best possible equipment for your character, that you may or may not be supposed to have.
You did this by stacking stats, to be able to equip better items which gave you more stats so you could equip even better items, like climbing a ladder of stats.
Some stats affected each other, so the trick was to know what stat did what, and by how much, so called "trickledown". Say 14 strength gave you 1 point 1-handed blunt or something.
You also had to know about, and hunt down all those strange items you needed, like a pair of pillows which gave you stats, and apparently tears has something to do with what stats a pillow give...
Some people could do some wicked stuff with their mains hunting down gear and funding it with their deep pockets.
Point is, I had a tond of fun doing this myself, and this is what is "true twinking" to me (if there ever is such a thing).
it was complicated as heck, yes, but you did not need to do it, but you could, and I loved it.
When I eventually moved on to WoW, I faced this new trend we have now, where all you need is the level and the item.
I am not going to argue if this is a good or bad thing, I just did not like it as much.
It was not until a few days ago I realised how much I missed this kind of twinking. I was playing Torchlight 2, and had to stat stack some items to get a shield on. A level 40 shield on a level 12, it felt awesome, like some sort of victory, and I had not even killed anything yet.
To me it felt like an added level of progression.
My question is this, am I the only one that enjoy/miss this?
From what I have seen, the stat distrubution and stats needed to wear gear model is more or less gone.
Also, is twinking as a term still in use? Do people still do this in some form or another?
Have not heard it in a while.