Really, the lack of being able to do anything to your character in Half-Life is only part of a larger problem that I have with the game - it's on rails from beginning to end. 99% of the time there's only one way to progress through the game and it's always totally obvious what you're "supposed" to do next. The game world is so constrained that after playing it for awhile it lost all sense of immersion for me and became a series of annoying puzzles and arcade shooting that were only there to kill time while trying to advance the plot. The other characters might be interesting if there were any way to interact with them besides listening to them talk, but since your player is an invisible presence who never says anything it's hard to feel any kind of real connection. The way the NPCs constantly heap praises on Gordon Freeman for his achievements always made me feel vaguely uneasy. Who is this guy? Am I supposed to be him in the game, and if so, why isn't there any real connection to the character?PurpleRain said:I agree with all your points, but it's not like you can really see your character in HL anyway. And you'll be still wearing the armour so it's not like it matters. So games need characters for it to build a story around, but it is always fun to spend a while making your own little guy for you to control. I'm just saying it's not that nessessary for a FPS as is an RPG.p1ne said:2. Character customizability. This is one of my biggest issues with the Half Life series - there is none.
So I guess that went off on a tangent, but FPS games can and damn well should incorporate RPG elements, there's no reason why not. Many shooters have started down this path and been very much the better for it.