kebab4you said:
Hope they go back to make entertainment the core of the game.
This, a million times this.
I don't want to play a game and think, the code probably goes like this, or this game reminds me of X, Y, or Z.
Games don't need to be complex to be good, games simply need to be fun. And I am sick of the "Everything must use a brown pallette". How god damn hard is it, to invent a colorful world. Games are supposed to be escapism, why would I want realism. Go create a god damn fantasy world that's beautiful and imaginitive. I mean it's not like there isn't any creativity left for games, even if you work to create a game with an old movie or story as a base. I mean movies like "The Neverending Story" or "The Pagemaster" were amazing and could be an amazing base for a game.
The problem is so many games will stagnate and try to replicate the story. When I said base, I mean go ask for permission to use it, and then create a new story using the world and creatures in it.
Games don't need to be complex either. The demonic entity known as Zynga has people hooked with clones, and simple games like VVVVVV, Chime or even Audiosurf are fun as all hell, and are creative.
Also as for the brown palette, I think Avencast Rise of the Mage nailed it on what I expect with a brown palette. It's limited to the areas you'd expect to be I dunno brownish, but also added in other colors with it. The gaming industry needs to stop being afraid of mixing colors.