The biggest problems with single player campaigns and whatnot 'these days' (dons pipe) can be filtered down to a fine sediment, and this sediment is AI. Which we then blame. Awesome metaphor!
AI is the only thing not to sufficiently advance over the generations - CoD4 substituted infinite enemies for decent AI, Halo 3 has the same AI as the original, and the computers in RTS' only beat you by being more efficient at building, controlling and harvesting.
With online, of course, comes the advantage of not having to programme AI, because there are, occasionally, smart folks on the net, somewhere. But to me, it seems so...soulless. It might be because I've simply grown up with single player console gaming, and I still don't have XboxLive, but it just doesn't seem right that the future lies in online. It's fun, and has 'emergent gameplay' possibilities, but...I like single player! Huff.
AI is the only thing not to sufficiently advance over the generations - CoD4 substituted infinite enemies for decent AI, Halo 3 has the same AI as the original, and the computers in RTS' only beat you by being more efficient at building, controlling and harvesting.
With online, of course, comes the advantage of not having to programme AI, because there are, occasionally, smart folks on the net, somewhere. But to me, it seems so...soulless. It might be because I've simply grown up with single player console gaming, and I still don't have XboxLive, but it just doesn't seem right that the future lies in online. It's fun, and has 'emergent gameplay' possibilities, but...I like single player! Huff.