Majority? As in 51%? I think that's a wii bit off.Pietho said:The problem here is that the FPS is obviously very easy to create since they make up the majority of any season of gaming releases (especially on the XBOX). I just wish that there were more WITCHHAVENS and PAINKILLERS than HALO's and CALL OF DUTY's.
I apologize, but I don't play tactical shooters and stay away from "war-sims" of all kinds. Having been in "real combat" I have no desire to relive those scenarios. That's why there aren't any in my list.Portoparty said:and "Rainbow Six" is where?
(or atleast explain what a)wasn't innovative about it b) what came first in the tactical shooter genre.)
on that note:
At least most genres are getting rehashes, I can't think of a single real tactical shooter unless you're counting war-sims like OFP.
Thanks for the correction, What I meant to say and what came out of my fingers were two different things. What I should have said was this:shatnershaman said:Majority? As in 51%? I think that's a wii bit off.
http://www.metacritic.com/games/xbox360/scores/
Then there's the PC with Bejewled Supreme Crazy Monkey Edition 500.
How does marketing (LBP is everywhere) affect how easy it is to create. Wouldn't the marketing be done to increase sales for the big expensive projects. Halo: Combat Evolved's sequel Halo 2 took 3 years to make while Patapon and Locoroco (innovative and done very well) took only 1 year for a sequel to be made (well patapon 2 is technically only in Japan).Pietho said:Thanks for the correction, What I meant to say and what came out of my fingers were two different things. What I should have said was this:
"The problem here is that the FPS is obviously very easy to create since they make up the majority of any season of GAME RELEASE MARKETING (especially FOR the XBOX)."
Good eye for catching it... it sure changes the shape of the paragraph.
Not necessarily, (short answer:LBP) just look at bejeweled, it doesn't run TV ads but still sells like crazy http://www.1up.com/do/newsStory?cId=3169428 . Besides how are shooters all the same? Like all puzzle games are? Or how about RPGs? Saying Left 4 Dead is the same as Gears of War 2 is a bit a of a stretch.Pietho said:Marketing determines who knows about the game, who pre-orders it and who eventually buys it. With the glut of FPS games on the market, naturally more money goes to supporting them (I guess tactical shooters fall close enough to this category for our purposes) in the various media. It's a self-perpetuating cycle of sameness.
With the exception of "tacticle shooters" and "War-Sims" I try to play as many different games as I can. The problem is that different isn't easy to come by. I'm not saying that the problem resides within a given genre (I remember when video games were their own genre of entertainment), only that some genre's show the lack fresh ideas more than others.stompy said:Have you tried playing another genre?
We actually already covered that ground. What we're talking about is a lack of INNOVATION, as opposed to a lack of good games.not a zaar said:Another one of these threads huh? All it boils down to is that you're cherry picking great games from the past while forgetting that there was a deluges of shit games back then too. Only a few games can be great, so while it takes a while for them to come out in the present, there's already a library of great games from the past, and that makes you think that all games back then used to be great.
Lack of innovation? What about the Wii? What about the DS? Nintendo took a huge risk with these systems and it paid off. Now you could justly argue that developers have largely ignored the true potential of these new types of controls in favor of gimmick gameplay elements, but the innovation is there and it's more daring than anything that ever came before it.Pietho said:We actually already covered that ground. What we're talking about is a lack of INNOVATION, as opposed to a lack of good games.not a zaar said:Another one of these threads huh? All it boils down to is that you're cherry picking great games from the past while forgetting that there was a deluges of shit games back then too. Only a few games can be great, so while it takes a while for them to come out in the present, there's already a library of great games from the past, and that makes you think that all games back then used to be great.
When you break a game down to it's component parts you see the similarities. No matter who the opposition is or what pretense the game uses, shooters are all about killing the enemy. Different environments don't change that basic rule. if you weren't doing that it wouldn't be a shooter.shatnershaman said:Besides how are shooters all the same? Like all puzzle games are? Or how about RPGs? Saying Left 4 Dead is the same as Gears of War 2 is a bit a of a stretch.
I'll more than likely buy Diablo 3 just because the graphics look good and Blizzard has a proven reputation for stellar game play. Is it going to be a ground breaking title that re-defines the Action RPG genre? I doubt it. That doesn't mean that it won't be a good game.shatnershaman said:EDIT: Does this mean you not buying Diablo 3?
In the case of hardware, I couldn't agree more. The Wii and the DS are definitely groundbreaking. But that it was a great risk is a bit of a stretch. Just like any other hyper-successful company all Nintendo had to do was produce something that worked and there would be people lined up around the block to buy one. Even if it wasn't I'm sure the bean counters at Nintendo had already factored minimum sales figures into their projection.not a zaar said:Lack of innovation? What about the Wii? What about the DS? Nintendo took a huge risk with these systems and it paid off. Now you could justly argue that developers have largely ignored the true potential of these new types of controls in favor of gimmick gameplay elements, but the innovation is there and it's more daring than anything that ever came before it.
Let's hope...Booze Zombie said:Where have all the good games gone? To the first and third fiscal quarters of 2009.
Well, that's what I believe, anyway.