Where Never Winter nights goes wrong

Recommended Videos

Archereus

New member
Aug 18, 2008
1,036
0
0
Now, we might not ALL agree on the fact that Never Winter Nights is a good game but we all can agree that the critiques cant get enough of this game. I hear so much bull shit about the games I cant handle it. Aside from the in depth story, never ending hours of game play and quests coming out of the ass. But the game has a few large flaws that can literally kill the experience

First the classes, now NWN must of only made the critiques playing with the classes that work like fighter, berserker and mage, if they had played with any other class they would or rated both NWN 1 and 2 much lower then what it has. For example, I made an archer when I first started and this is the first hint of trouble. An archer is well known for a high dexterity and speed, and my attack rate was extremely slow and all of my attacks missed each time so the fighter I always had with me did most of the killing, but because I was useless when a large group came along we would die. I then tried a druid class and such and yet again the same story of really not helping the group much. Now I have a fighter and a mage and I can more or less solo the entire game without much problem. There is a major problem there

Next off multi classing, there system is badly flawed, with my archer, (which is amazing I got that far with him) I had double every thing needed to become an arcane archer, I multi classed with the mage classes and every thing and yet no arcane archer prestige class but I kept on getting all of the other crap I didn?t want

Next the camera, this is what ruined the game the most for me, I played with the camera sensitivity for at least an hour to not make it go nuts when I would nudge it to the side of the screen, by nuts I mean it would spin in circles making me very dizzy, the zoom are just unbelievable, the walls are always in your way making it hard to see where the hell your going and while chatting with npc the camera would spin in circles so fast I would throw up.

This is the reasons I believe the game shouldn?t even be cared about because such things like this can ruin a game with such a large amount of fun and game play and kill the game completely.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
2,248
0
0
Neverwinter Nights and it's sequel are proof of how difficult it is to transplant the DnD rules into a video game without losing a lot of the fun.
 

Silver

New member
Jun 17, 2008
1,142
0
0
meatloaf231 said:
Neverwinter Nights and it's sequel are proof of how difficult it is to transplant the DnD rules into a video game without losing a lot of the fun.
Actually, they're proof of how bad of a job Bioware did of it, this time. It has nothing to do with the ruleset. The games would be bad no matter what set of rules they used. Torment, Baldurs gate, Temple of elemental evil, Pool of radiance, Icewind dale and their sequels in the cases they have them are all examples of how it can be done well.


Archwiccan, that's a problem of you, not of the game, except maybe for the camera, but I must admit, I didn't have a problem with the camera either. The problems with the game isn't balancing or the camera, it's the fact that it's a horrible shallow game, and that the "endless gameplay" is almost pure grinding and horribly long boring texts, with little actual content.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
2,248
0
0
Silver said:
meatloaf231 said:
Neverwinter Nights and it's sequel are proof of how difficult it is to transplant the DnD rules into a video game without losing a lot of the fun.
Actually, they're proof of how bad of a job Bioware did of it, this time. It has nothing to do with the ruleset. The games would be bad no matter what set of rules they used. Torment, Baldurs gate, Temple of elemental evil, Pool of radiance, Icewind dale and their sequels in the cases they have them are all examples of how it can be done well.


Archwiccan, that's a problem of you, not of the game, except maybe for the camera, but I must admit, I didn't have a problem with the camera either. The problems with the game isn't balancing or the camera, it's the fact that it's a horrible shallow game, and that the "endless gameplay" is almost pure grinding and horribly long boring texts, with little actual content.
Good point. I suppose that's true, there's a lot of good games made from the DnD rules. NWN just isn't one of them.
 

Kikosemmek

New member
Nov 14, 2007
471
0
0
NWN is the reason I have more doubts than hopes for Dragon Age. While Bioware's calling it Baldur's Gate spiritual successor, I don't buy it. I'll have to see for myself.
 

Graustein

New member
Jun 15, 2008
1,756
0
0
archwiccan said:
Next off multi classing, there system is badly flawed, with my archer, (which is amazing I got that far with him) I had double every thing needed to become an arcane archer, I multi classed with the mage classes and every thing and yet no arcane archer prestige class but I kept on getting all of the other crap I didn?t want
Were you an Elf/Half-Elf?
I've never had any trouble getting an Arcane Archer.
 

Kiroshimatsu

New member
Oct 17, 2008
88
0
0
I've only had issues with-and I'm not sure if this is a glitch-really simple monsters (IE a giant spider) run up and kill me in two hits. No matter what I did I'd die, even when I changed the settings to easy. Made me stop playing completely.

I found NWN was mostly fun rping online... for free
 

Alex_P

All I really do is threadcrap
Mar 27, 2008
2,712
0
0
meatloaf231 said:
Neverwinter Nights and it's sequel are proof of how difficult it is to transplant the DnD rules into a video game without losing a lot of the fun.
Well, they tried to copy D&D rules without a lot of customization or alteration.

Then they made a campaign that's just a long series of fights and made you play it with just one character, despite the fact that the D&D 3rd Edition classes were designed for parties of four.

Of course, because it's a solo campaign and there are a lot of fights, each individual encounter is very easy. Lots of easy encounters is exactly what the fighter is built for. Oh, and they gave you abundant healing crap so you don't need a cleric to patch you up. Every other character is a fish out of water.

Design a pen-and-paper campaign like this and it'll suck, too.

-- Alex
 

veloper

New member
Jan 20, 2009
4,596
0
0
OK here goes. I played NWN and this goes for the campaign:

1. weak and predictable plot
2. mediocre writing and annoying voice acting
3. cookie cutter art direction
4. just 1 henchman with piss poor AI
5. weak or unbalanced enemy encounters as a result of 4
6. rp choices don't make much difference
7. sluggish controls. poor interface
8. poor implementation of 3E
 

Archereus

New member
Aug 18, 2008
1,036
0
0
Graustein said:
archwiccan said:
Next off multi classing, there system is badly flawed, with my archer, (which is amazing I got that far with him) I had double every thing needed to become an arcane archer, I multi classed with the mage classes and every thing and yet no arcane archer prestige class but I kept on getting all of the other crap I didn?t want
Were you an Elf/Half-Elf?
I've never had any trouble getting an Arcane Archer.
yeah i was na elf trying to become an arcane archer and nothing would work
 

spuddyt

New member
Nov 22, 2008
1,006
0
0
hmm... I never played normal DnD, so I can't judge, and I only played NWN2, and suffered a game breaking bug before the end (some story mcguffin cloned itself, and then i couldn't give either to the dude who wanted the damn thing) - but prior to this I actually was really enjoying my time playing the game, I don't know whether it was just because at that time I had nothing else to do but I really did play that game into the wee hours of the night.
 

742

New member
Sep 8, 2008
631
0
0
well the pen and paper games have always played VERY different from the computer ones, but what neverwinter nights did was try to make a compromise between a computer game. the level designers made a computer game, the rules people made computer D&D, just with less flexibility. its like the two teams didnt commmunicate, and instead just beat the writers and casting director against the idiot tree. try throwing your baulders gate character into, say, street fighter without modifying the numbers. its going to make NO sense, and after the first 5 or so minutes its going to suck.