I would love to have played it but I got into the series later and haven't had a PS2 in a very, very long time.Ironman126 said:Call of Duty 2: Big Red One. We find actual characters, with actual backstories that we learn about and grow to give a shit about. The game follows a single squad from Operation Torch all the way to the Siegfried Line. And I apparently have the only copy to ever have existed, because no one ever mentions it.
Delta Force: Black Hawk Down would like a word. And then it would like you to engage in an extended mounted weapon sequence aboard a jeep as part of a convoy as manly men shout over the radio. I always saw CoD4 as a more heavily scripted Delta Force clone.Ariseishirou said:For me, CoD4 takes it on account of being both great and largely original.
The mounted gun sequence you're talking about is actually in CoD:MW2, not CoD4. Moreover, it's vaguely similar to some of the Marines missions in CoD4, perhaps, but it has absolutely nothing like the SAS missions, which are what made CoD4 so memorable in the first place.Ambient_Malice said:Delta Force: Black Hawk Down would like a word. And then it would like you to engage in an extended mounted weapon sequence aboard a jeep as part of a convoy as manly men shout over the radio. I always saw CoD4 as a more heavily scripted Delta Force clone.Ariseishirou said:For me, CoD4 takes it on account of being both great and largely original.
Hand flame shieldAerosteam said:Black Ops 2 based on the fact that it handles choice and consequence better than the Mass Effect Trilogy.
That is a fair point, but I still feel the overall game design of modern CoD was heavily influenced by Delta Force: BHD, starting with CoD4. Maybe even CoD2. (Delta Force: BHD was released in 2003, with the Team Sabre expansion in 2004.) The storytelling, mix of on-foot and vehicle sections, the way your team mates would engage in geopolitical banter during quiet sections, the general VIBE of the series significantly changed with CoD4. Coincidentally, some former Novalogic staff work at Infinity Ward now. Playing Call of Duty 4 and Modern Warfare 2 after playing the Delta Force series gave a sense of deja vu.Ariseishirou said:The mounted gun sequence you're talking about is actually in CoD:MW2, not CoD4. Moreover, it's vaguely similar to some of the Marines missions in CoD4, perhaps, but it has absolutely nothing like the SAS missions, which are what made CoD4 so memorable in the first place.Ambient_Malice said:Delta Force: Black Hawk Down would like a word. And then it would like you to engage in an extended mounted weapon sequence aboard a jeep as part of a convoy as manly men shout over the radio. I always saw CoD4 as a more heavily scripted Delta Force clone.Ariseishirou said:For me, CoD4 takes it on account of being both great and largely original.
So yeah, wrong game with the reference and not what anybody's talking about in terms of what made the game a classic ;p Not really seeing it.
AW's campaign is sort of sad because Kevin Spacey phones it in so, so bad. It doesn't really play all that spectacularly different either despite the setting and all the new gadgets they advertised.The White Hunter said:Not played Advanced Warfare, heard it's k.
I would personally love a game that let me play the battle of Crete. Extremely scarce ammo on both sides, paratroopers, and makeshift weapons? Yes please! Plus it was a battle between the Germans, the British Commonwealth and Greek troops so there were a wide variety of weapons from Lee Enfields and MP 40s to Bren guns and Vickers to MG 34s, recoiless rifles, Mannlicher?Schönauer rifles and even antique Fusil Gras M80 Modèle 1874 rifles among the various sides. I think it would make for a fantastic game.Thyunda said:World at War. Only campaign I can bring myself to play through more than once. I mean, aside from the Black Cats mission I found the American side of the story intensely boring, but playing as the Red Army fighting through wartime Europe? That was inspired. Maybe it's just me being a bit nationalistic, but I can't stand playing as Americans in WWII games. It's just not the same. In the American half of the campaign, you're island-hopping your way to Japan and battling the Japanese...and I just don't really care. Pearl Harbour was bad but it isn't really enough to get that vengeful spirit going.
Not like when you follow the course of the Russian side of the war from utter and hopeless defeat to the ruination of Operation Citadel and then that counter-charge. The feeling of satisfaction of hearing that speech -
"We should spread the word! Citizens of Berlin! A ring of steel surrounds your rotten city! We will crush all those who dare to resist the will of the Red Army! Abandon your posts! Abandon your homes! Abandon all hope! URAAA!!!"
That's how you do the Second World War. You put us in the boots of the Europeans who either lost everything to the Nazis or endured constant bombing and starvation. Let us play as the Greeks trying to repel the Italians, or the Polish forces that held back a Wehrmacht force that outnumbered them fifty-eight to one.
Also, why is World of Tanks the closest I can get to a North Africa campaign? Poor show, chaps.