Pretty much exactly this. I get ideas for character concepts - give them areas of expertise, goals and behavioral traits then I release them into the game world. Once that character has reached the goals I have set for them I shelve them and start a new character.Kyrian007 said:None of them. In fact, I don't get how some players do it. Once my "vision" for a particular character is over... playing anymore with that character is so boring. The BEST time I have with any character in a game is creation and maybe the first 20 or 30 levels depending on the game. I've got hundreds of hours logged in on Skyrim, and 0 characters have reached level... 55, I think only one is over 50. I'm DONE with a character WAY before they get that old. I have a "build" I'm going for in a character, and I don't usually go any farther than being done with that build.
There is one particular exception to this mindset however, and it revolves around the Elder Scrolls series. My very first character in Daggerfall was a Dunmer Spellsword by the name of Rheagar, and he began my (let's face it) love-affair with the Elder Scrolls. When Morrowind was released I revived Rheagar and made him my first character in that too. When Oblivion came out the first character I made in that was another Dunmer Spellsword by the name of Rheagar, but this time carrying the surname Indarys, to reflect the previous Rheagar's affiliation with House Redoran (rise high enough within Great House Redoran in Morrowind and the player is rewarded with Indarys Manor). Rheagar Indarys was also my first character in Skyrim, and in ES:O. I should note at this point that Rheagar is not immune to the roleplaying ethos laid out by Kyrian007. I have my goals and vision for him in each game, and will shelve him just as I would shelve any other character once I have taken him as far as I believe he should go. He is 'special' only in that he is always my first character.