onewheeled999 said:
Really, nobody's said Mass Effect and its QTEs for opening locked containers or researching artifacts?
I thought those were pulled off well, since they don't interrupt gameplay and can be avoided if you have a crapload of omni-gel like I do. Plus, they're easy as hell.
Yes. Every lock or computer ever can be opened/hacked by playing Simon Says. It really felt out of place to me. Mass Effect 2 did them better, but you wouldn't call those QTE's.
Ertol said:
Personally I don't like QTEs, but any game that dosen't kill you outright if you mess up does them relativly well (God of War most of the time). Also any game that dosen't expect you to have the reaction time of .00001 seconds and then kills you if you don't does them well enough that I enjoy them. Finally any game that dosen't just randomly spring them on you, I hate sitting the controller down for a second during a cutscene and having a QTE sprung on me then watching my character die.
Ninja'd. People keep using God of War as an example, but those are just glorified finishing moves. When I think QTE, I think of moments where you get a split second to save yourself or be grievously injured. Unlike Ertol though, I fully enjoy the ones where you have to stay alert during cutscenes. It's kinda fun watching all the death sequences sometimes anyway.
Did everyone forget about RE4? They used to cite
that as the game that did QTE's right, but then God of War rolled around and everyone promptly forgot that RE4 existed.