This isn't really a problem for games with self-contained stories (I feel), such as Final Fantasy, because it's not as if the plot is being torn to shreds (unless we're talking about the FF7 canon lololol) and we are provided with a new story and new gameplay each time. The only thing carried over is the "idea" of Final Fantasy, which I think is still fantastic even if Square hasn't been able to consistently live up to that idea of late. This can be equated to games with spiritual successors - think System Shock to Bioshock etc.
It does become a problem with series like Resident Evil where the story is continually drawn out across 5 or however many games, because it inevitably becomes convoluted where the developer has had to add elements to the plot in order to 1. create a new story while 2. connect the new to the old. Therefore, I only really have a beef with this category of games - and even then only because franchises I grew up with are being soiled in order to make a quick buck.
"Spiritual successors" allow developers to maintain the identity of the previous title, whilst simultaneously adding to the gameplay and creating a story that doesn't need to concern itself with any previous canon or fanservice. They should be the way forward, rather than constant sequels that are unnecessary.
It does become a problem with series like Resident Evil where the story is continually drawn out across 5 or however many games, because it inevitably becomes convoluted where the developer has had to add elements to the plot in order to 1. create a new story while 2. connect the new to the old. Therefore, I only really have a beef with this category of games - and even then only because franchises I grew up with are being soiled in order to make a quick buck.
"Spiritual successors" allow developers to maintain the identity of the previous title, whilst simultaneously adding to the gameplay and creating a story that doesn't need to concern itself with any previous canon or fanservice. They should be the way forward, rather than constant sequels that are unnecessary.