Goliath100 said:
All games end up in the end as math. But especially if you see it in a context that reduce it to numbers.
Its math specifically decided by the game when you have enough karma points. Bullets as money may be math, but its an interaction that's entirely up for the player to understand and weigh, giving it more meaning
You do know that the player is the protagonist? In every game ever.
Have you considered that's not true all? The only thing the player and the protagonist share in every game is
perspective. But more on that in a minute
Because it's only a small part of the large combat system.
Interesting how this all got started. Your thesis was:
1) LoU's can't stand on its gameplay alone and
2) Its gameplay and story don't interact
You now are saying LoU has a large combat system and that it interacts with the story. If I didn't know better, I'd say you're just changing your argument with a "true Scotsman fallacy" and you're just grasping at straws. But let's just pretend I do know better. How is it "a small part"? Its the collective of enemy AI and behaviors and the strategies that need to be utilized to respond to threats in the game. Your Metro example is just "press X to take the grieving widow's money" and a bunch of obscure mission objectives.
Kinda, its because the actions themself aren't what's important, but why the player do them is the important thing. An example in 2033 is the requirement of stealthing through some segments. Seen, through purely main mechanics, what asked of the player is do you stealth or do you shoot . In the context of the MPS, what is asked is do you take the time to find the "right" but harder way and stealth your way through , or do you do you force you way through with violence .
Uh, I've played Metro like 10 times and I've tried to stealth through the said mission every time and its pretty hard. But the combat is also just as hard so of course the player tries the stealth method, gets spotted, tries again, gives up and shoots their way through. What are you implying this means for Artyom? In the middle of his constant resetting of reality he said "Fuck it. Imma kill these bitches."
You see, in every video game you experience a story (or even a basic series of events) from someone's perspective. Sometimes its more than one person. Sometimes the character is "you" and you have massive character creator levels of control over them. Sometimes, like the case of Metro, you're thrown into someone else's shoes and asked "what would you do?" Or in the case of games like LoU, you're asked to experience and empathize with someone else's choices like Joel and Ellie. The whole point of LoU, is natural selection or kill or be killed.
Life doesn't always give your choices. You can chose what will help you live, or you can die. It would have been a very boring game if Joel was killed in the first 15 minutes for being a Good Samaritan