The problem is that there is no comparative data: no-one releases a DRM free and a DRM'd version of the same game. Certainly, there's little in the way of sales statistics. Of course, I could point out as many successful DRM-free indie games, but then there's little to compare to. (Can you think of any game like World of Goo?) I could point out that the likes of The Witcher and the X series would probably have less long term sales, had they not patched out the DRM. And, of course, there's the continued existence of GOG. The problem is that none of it is proof, much like none of your examples is proof.direkiller said:what flaws you said a bunch of made up stuff about a graph i postedDelusibeta said:Doesn't really explain why they blamed the R4 for a fall in sales that happened "in recent months". I remain convinced that was Nintendo blaming piracy for a planning failure.direkiller said:2K Games' Martin Slater was who the quote was from http://www.gamespot.com/news/6183311.html?om_act=convert&om_clk=morenews&tag=morenews;title;2Delusibeta said:What publisher?direkiller said:(and a quote from a publisher)
I point to my edited post, specifically: The R4 was released in 2007. Why does Nintendo complain about it in 2009/2010?
(chips take longer to circulate then torrents simply because of accessibility)
and because that's when amazon and eBay stoped letting the chip be sold on there webpages
As for that quote, yes it was 2K, but they seem to have moved on to Steamworks, one of the easiest to crack DRMs out there. The quote now rings hollow in hindsight.
I could go on pointing out the flaws in your argument, but frankly I can't be bothered.
then went on to hypothetical mumbo jumbo
if that's what you believe(that sales go up when there is no DRM).seeing that's a big argument for drm free games the statistic for that should be out there.
You need number to back up what your saying and to counter mine(the burden of proof is on you).
There are no solid statistics either way. Deal with it.