Squilookle said:
Xprimentyl said:
B-Cell said:
Xprimentyl said:
Alex Mercer of Prototype and every GTA's "protagonist." Those games are made to let players roleplay as a murderous psychopath.
GTA protagonist are not anti heroes. they are flat out bad guys.
Anti Heroes are good guys but lack heroic qualities.
I?ll disagree. Antiheroes are simply main or central characters that, through action and/or trait, defy traditional hero/good guy tropes. As the player-controlled characters, the GTA ?protagonists?? goals are, for good or ill, the player?s goals. They are the ?heroes? of those tales despite their goals breaking every ethical and moral law in the book, almost like someone who is, oh, I dunno,
against or has little regard for actions or traits that are traditionally accepted as noble and valorous? What?s the word for such a character?...
They are the
protagonists of the GTA games- that doesn't make them heroes or anti-heroes automatically. I'd say Claude is a pretty straight up anti-hero because he just wants violent revenge on his double crossing criminal girlfriend. Tommy Vercetti is a straight up psychopathic villain, CJ is definitely a hero, and the rest I couldn't be bothered with.
I'd hesitate to call Tommy Angelo an anti hero either- like CJ he's a good man fallen into a life of crime that he'd rather avoid. He does things that the law would quite rightly want to see him do time for, but he never abandons his morals. I'd say Tommy, like CJ is a straight-up hero.
Maybe it?s semantics, but I consider ?hero? and ?protagonist? to be interchangeable terms insofar as the context of a fictional story. There?s [generally] a single person or group whose interests or goals are the primary focus of the story, and the degree to which those goals or interests are upright, ethical and moral defines the nobility or
ignobility of the protagonist(s), or whether they are a ?hero,? ?antihero? or ?villain.?
But by your definitions of the terms, if mine does not apply to
all GTA protagonists, If Vercetti is ?a straight up psychopathic villain,? who is the ?hero? of GTV Vice City? CJ is loyal to a fault, but heads up an illegal gang and through overt violence takes criminal control of the entirety of San Andreas; that doesn?t sound like
?a good man falling into a life of crime he?d rather avoid.? Nico of GTA IV has a typical, quasi-noble revenge plot, but falls easily and willingly into a life of crime to meet his ends. The trinity of GTA V are each characterized as ?good guys,? they just have no qualms doing ?bad things? (in Trevor?s case ?absolutely ABHORRENT things?) to serve their immediate purposes, but none of them are overtly hand-wringing, baby-shaking ?villains? against honor and decency for its own sake.
Also, most times, the GTA games show proper authorities like the police, FBI, military, etc. in a cynically seedy, immoral and crooked light making the protagonists, though criminal to their core, as fighters against the corrupted systems of control which lends them an implied righteous purpose. I?d argue that the worst thing the characters ever do are the things
the player makes them do
between character-defining cinematics and missions, i.e.: it?s cognitively dissonant to imagine Franklin (the character) standing on a corner gunning down civilians and police hoping to affect military countermeasures just because, no;
the player does that;
the player?s the villain.