I personally think the issue is a few people just want the peanut butter and some people just want the chocolate and no one is going "... Hey, Reese, what if we combine them?"
The experience I get with single player is one I look for in all games. You play a multiplayer capture the flag, you might win, you might lose. You get a fail mission or a success at the end of the match. Adrenaline pumping for besting others... and then rinse and repeat. Good for a certain itch.
But no matter how decked out your Spartans might be in Halo, they are no Sierra 117? Why? Because they haven't gone through the mess that John has. You know what he did, you helped him do it. The odds were amazing and he succeeded. That's why we don't talk about Kat or Sam or any of the other Spartans. John has legacy. Legacy you witnessed and were apart of. Sierra 117 is one of the most celebrated icons of our generation and you walked him through it. You were there. That's a connection.
Now, AI doesn't always scratch the itch. Sometimes I don't want to be apart of something huge. Sometimes, I just want to be better at someone someday. I want to bust down the door and head shot two people and then throw a frag before anyone else gets the wiser. Sometimes, I want to descend on some blinded fools from high above and rip their armor to shreds with my chainsword. Sometimes, I gotta test the skills I created in single and see it I measure up.
And that leads the the most important reason why single player matters, and it goes to the OP's statement on why he picked Gears. Most Multiplayers are not newb friendly. And forget in the weapon unlocks are xp-based. you will be hosed if you bought the game even a week after it came out. So a pure multiplayer game that doesn't have a xp leveled lobby will just end up frustrating those who didn't get it pre-ordered. So what is there to do?
Have a single player that will at least teach some of the skills that can carry over into Multi. And it can't just feel like a six hour long tutorial. There must be a reason to fight, something to drive you to get your skills up so you can win the day. A good story will do that in spades.
The experience I get with single player is one I look for in all games. You play a multiplayer capture the flag, you might win, you might lose. You get a fail mission or a success at the end of the match. Adrenaline pumping for besting others... and then rinse and repeat. Good for a certain itch.
But no matter how decked out your Spartans might be in Halo, they are no Sierra 117? Why? Because they haven't gone through the mess that John has. You know what he did, you helped him do it. The odds were amazing and he succeeded. That's why we don't talk about Kat or Sam or any of the other Spartans. John has legacy. Legacy you witnessed and were apart of. Sierra 117 is one of the most celebrated icons of our generation and you walked him through it. You were there. That's a connection.
Now, AI doesn't always scratch the itch. Sometimes I don't want to be apart of something huge. Sometimes, I just want to be better at someone someday. I want to bust down the door and head shot two people and then throw a frag before anyone else gets the wiser. Sometimes, I want to descend on some blinded fools from high above and rip their armor to shreds with my chainsword. Sometimes, I gotta test the skills I created in single and see it I measure up.
And that leads the the most important reason why single player matters, and it goes to the OP's statement on why he picked Gears. Most Multiplayers are not newb friendly. And forget in the weapon unlocks are xp-based. you will be hosed if you bought the game even a week after it came out. So a pure multiplayer game that doesn't have a xp leveled lobby will just end up frustrating those who didn't get it pre-ordered. So what is there to do?
Have a single player that will at least teach some of the skills that can carry over into Multi. And it can't just feel like a six hour long tutorial. There must be a reason to fight, something to drive you to get your skills up so you can win the day. A good story will do that in spades.