Very fun game but quite a few minor/medium complain
The story is kinda non sense, dark soul tell you little but there's a lot of information to find and its part of a fully fleshed out world. HLD just seems like its vague for the sake of being vague and there's actually nothing to be understood ("And here's a mysterious jackal! Why? Why not?").
The gameplay is good but can run into lots of small problem, especially wonky hit frame, of every possible things to take form dark soul that's the one things they should have left behind. This is especially frustrating in big fight when you're clearly hiding behind something and get hit by a bullet anyway. There's also a few enemy whose attack have way longer reach than it seem (like the robot with 4 health your fight in the south, there melee is 2-3 time longer than the animation).
Maybe its just me, but wave dashing never clicked, even at the end I could only reliably start one every 2-3 attempt. It made the crystal trap room and the other disappearing floor challenge quite annoying.
The game gives you way too much upgrade token (or there's not enough upgrade to be brought) after 2 section I already brought everything I wanted, by the end I had 5 upgrade module and nothing to buy anymore.
Because of its open nature and ease of getting upgrade, boss difficulty goes down way too fast. I started with east which took me maybe 10 attempt, then west which took only 4-5 and north went down in one shoot. South took me 2 and final took me 3-4, its like they didn't expect people to get most upgrade new gear (that last gun is OP as all hell).
There's a bit too much overreliance on invisible floor and secret passage, I ended up just hugging every ledge and wall the entire game, which really slow down the game.
Still fun, but it could have used a tiny bit more polish.
The story is kinda non sense, dark soul tell you little but there's a lot of information to find and its part of a fully fleshed out world. HLD just seems like its vague for the sake of being vague and there's actually nothing to be understood ("And here's a mysterious jackal! Why? Why not?").
The gameplay is good but can run into lots of small problem, especially wonky hit frame, of every possible things to take form dark soul that's the one things they should have left behind. This is especially frustrating in big fight when you're clearly hiding behind something and get hit by a bullet anyway. There's also a few enemy whose attack have way longer reach than it seem (like the robot with 4 health your fight in the south, there melee is 2-3 time longer than the animation).
Maybe its just me, but wave dashing never clicked, even at the end I could only reliably start one every 2-3 attempt. It made the crystal trap room and the other disappearing floor challenge quite annoying.
The game gives you way too much upgrade token (or there's not enough upgrade to be brought) after 2 section I already brought everything I wanted, by the end I had 5 upgrade module and nothing to buy anymore.
Because of its open nature and ease of getting upgrade, boss difficulty goes down way too fast. I started with east which took me maybe 10 attempt, then west which took only 4-5 and north went down in one shoot. South took me 2 and final took me 3-4, its like they didn't expect people to get most upgrade new gear (that last gun is OP as all hell).
There's a bit too much overreliance on invisible floor and secret passage, I ended up just hugging every ledge and wall the entire game, which really slow down the game.
Still fun, but it could have used a tiny bit more polish.