Who's playing Shogun 2?

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Jandau

Smug Platypus
Dec 19, 2008
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Escapist, I find your lack of Shogun 2 topics disturbing... so I'm starting one of my own! How is the latest member of the Total War family treating you? Liking it? Hating it? Do share!

For me, it's a step forward from Empire. The game feels a lot more polished out of the box than Empire did with all the patches and they went back to a more melee-oriented era of warfare. The whole firearms thing never really worked well in the TW engine IMO. There's a ton of tiny improvements that I just adore. For instance, the attrition of armies spending winter in hostile provinces is awesome and forces you to time your conquests as well as inflict losses on the enemy if you can strand them in your own lands (hint: Ninjas can help with that). The mini-missions and the clan buffs are also well integrated, as are the clan events that can also provide a variety of beneficial effects.

There are some aspects of the game that rub me the wrong way, though. Namely, the lack of unit variety. It got pretty bad in Empire (with Line Infantry, Crappy Line Infantry, Elite Line Infantry, Imported Line Infantry, etc.), but in Shogun 2 you are pretty much playing the exact same clan no matter what you pick. Sure, there are some unique bonuses for each clan, but they are barely noticable for the most part. Empire already sacrificed most of the cross faction uniqueness, Shogun buries it. Yeah, I know it makes sense for that period, but a few unique units wouldn't hurt...

Another is that while the AI is somewhat less retarded than normal, the Diplomatic side of things still feels like all the AI clans are giving you the cold shoulder while having a big circle-jerk with each other. For instance, while playing my Chosokabe campaign, I couldn't get a single clan to trade with me. Not a one. Even the ones that liked me wouldn't agree to trade despite me offering to bankrupt my clan with bribes. And it made even less sense since I controlled almost all the foreign trade which provides unique resources all players need to construct advanced buildings. Other clans should be lining up to trade with me, but instead they laugh at me when I offer them all my cash, my daughter as wife and my son as a hostage (you can exchange hostages now, it's pretty cool).

I'm a bit split on some points, like the somewhat dodgy morale system in battles (units tend to rount for no reason, or fight to death against overwhelming odds, seemingly at random), the inability to rapidly reinforce depleted units (they reinforce automatically, but slowly) and the harsh difficulty. The RPG-style leveling is also something I'm not quite sold on. It's a nice try, but it's easy to determine the "good stuff" and just go for it on all generals/agents. I miss the old Total War Generals, with their homosexual lovers, drunken rages, and other such traits.

I have to admit, I'm still trying to get a handle on the game. Not quite sure what I'm doing wrong, but I just can't seem to make the correct calls on when to expand and when to build my infrastructure. Getting those opening builds is only a matter of time though...
 

More Fun To Compute

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Nov 18, 2008
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My first campaign was with Shimazu on normal and it wasn't really too challenging. I made an alliance with the Mori and steamrolled northwards across Japan to Kyoto. Didn't even have to get that many advanced units.

Next I tried Uesugi on hard and it was much more chaotic. I actually tried twice with different strategies but the situation changes very quickly, the first one I tried to balance alliances with economic development and expansion but the Date attacked me with large Samurai heavy armies while I was still on Ashiguru. Then I tried being more aggressive on another game and ended up with wars on all fronts.

I'm playing Hojo now which is more manageable. Clan traits are more important towards the end for some while location is critical at the start, I guess, but the Hojo get a bonus siege unit near the start which is pretty effective, and castle upgrades are useful. With the Uesugi I was miles away from making their warrior Monks before things got sticky but they are, apparently, really effective units, best archers and shock infantry in the game. But starting with just a monastery isn't that useful.

As for important starting strategies, upgrading farms seems to be essential. You need good farms as the foundation for other things. Katana Samurai and Yari Cavalry are good units to aim for to make winning armies, bolstering your Ashiguru armies. So try to plan for one early city with a sword school then look for a chance to make another with yari + cavalry training.
 

Javarock

New member
Feb 11, 2011
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Haven't got it sadly, Took a few peeks and diceded to fuck it and hold onto my money for portal 2 :p
 

Hong Meiling

New member
Oct 29, 2009
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Our men are running from the battle! Shameful display!!

So far the easiest clan for me has been Oda. The start is extremely rocky, but once you get a foothold, you are one huge unstoppable ashigaru machine of death.

Extremely nice presentation, gorgeous graphics and runs really well on my system. I'm very happy with my purchase, and the fact that it was so much cheaper than other launch titles made me buy it.

The game has much less diversity than other TW titles, but that's good, because even if it's fun having alot of different units, it feels much more organized this way.
 

AndyFromMonday

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Feb 5, 2009
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I started a campaign with I believe the Shimazu(the green dudes). It went well for a first try. I conquered the territory of my nearest enemy(let's call them purple) and allied with a small clan, possessing just one territory that was also against the purple. Trade was strong with foreign countries and my little ally and my armies were marching onto the purple capital of Hyuga(thanks Naruto). Then, out of the blue, a clan coloured in what I believe was blue started attacking out of nowhere. Instead of retreating my armies I conquered Hyuga but raided it for money so I could prepare for the impending attack of the blues. For some reason, even though I was quite a large clan for the small island I was inhabiting those assholes didn't want to hear about peace. I offered them the hand of my daughter in marriage, my only son as prisoner and attempted to bribe them but they wouldn't hear of it.

Soon enough, they conquered my little ally and proceeded to attack the province of Hyuga. I retreated my troops, letting the town rebel. The rebellion was quelled by the blues. I then went back in with a stronger army and conquered the town back. I thought the threat was anihilated for the moment since, well, the army that occupied the town was strong as fuck and I poured every single one of my troops into reconquering that town. Unfortunately, out of the blue(get it?!) the blues attack again with another massive army. I retreated and let them conquer Hyuga, this time with no hope of reconquering it since my coffers were empty and my cities had only the bare minimum of troops to keep order. I retreated, reinforced my city and went into the red both on income and money just so I could build a few more samurais.

3 turns passed and the there was no sign of attack. I was starting to get back on my feet. I tried making peace but yet again, no chance. Then, on the 4th turn, they attacked. A HUGE army headed towards my capital. At that point I stuffed my capital full of troops and met my enemy on the field of battle. It was a fierce fight to the death but ultimately, I lost and my capital was conquered. I was left with just one city with 3 peasant archers in it. It was attacked as well and I lost.

My second campaign was with the Choko whatever. I quickly conquered my ex masters and proceeded to turn my eye upon the two cities that were right at the edge of the island. I was allied with both. One of them, however, decided alliances were to kewl for them and attacked the other. I could not provide assistance in time and they were defeated. I was still allied with those assholes so I built up my army and went on to attack. I destroyed their first huge army but it was nothing more than a phyrric victory. I reinforced my army and proceeded unto their city which was fucking full of units. I retreated and quit the game afterwards and I haven't played since.

Yes, it's confusing, but it's goddamn epic.
 

Hong Meiling

New member
Oct 29, 2009
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Vendur said:
Played it for like half an hour and havent touched it since. I'm thinking it was the whole naming units screwed up stuff--like giving them their japenese name, making me squint and stare at them-- oh, those are archers! thanks!

Never had that problem in any of the other TW games.
you need to spend more time with the game because there's not that many units you have to 'learn'.
 

More Fun To Compute

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Nov 18, 2008
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Jedihunter4 said:
Thanks for putting up a description, I've had all the other TW games but have held off on this one for some reason, mainly cause i'm worried its more demanding than empire pc wise? is it? also what online like?
Online is enjoyable and active but the matchmaking is still really buggy in my experience. The main multiplayer mode is called avatar conquest where winning battles unlocks units and perks for your avatar which also levels up as you go. It's pretty well done.
 

Radelaide

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May 15, 2008
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My boyfriend loves the series and got pretty excited about this one. It looks really interesting and I like the style of the game. I'm into RTS too, so I'm pretty keen to maybe steal his Steam account for a while and play it.
 

richd213

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Mar 2, 2011
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I love the way honour plays a part in the game as well with converting to christianity or backstabbing an ally really winding up people in your settlements. It's taking me a while to get used to it though. Maybe i'm just shit at the game.

One thing that does twist my balls is the formations for troops on the battlefield. I mean seriously, I like how they're trying to make it feel japanese but if i don't know the difference between the arching dragon and a poledancing meerkat formations then how am i supposed to play?
 

moretimethansense

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Apr 10, 2008
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Haven't got it, I refuse to buy any game that forces me to have a steam account on principal, but what I've heard about it may have put me off buying it anyway, I play total war for the most realistic historical RTS availible on the market today, not for RPG mechanics, control points and and... something to do with cards.
It might be good, I don't know but I won't be buying it for the reasons stated above.
Though I may try the demo.

Vendur said:
Played it for like half an hour and havent touched it since. I'm thinking it was the whole naming units screwed up stuff--like giving them their japenese name, making me squint and stare at them-- oh, those are archers! thanks!

Never had that problem in any of the other TW games.
So your trying to say that you knew what Gallowglach, Rewffilefr(?) and Cannons of the Holy Sepucher were without squinting?
Besides they used Japanese names in the first Shogun so you'd be mistaken anyway.
 

Plinglebob

Team Stupid-Face
Nov 11, 2008
1,812
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I've played for about 5 hours total, but I really suck managing to get my ass handed to me on Easy :( While I definitely prefer it to Empire (guns just make war boring), Medieval 2 is still my favourite.
 

Exterminas

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Sep 22, 2009
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I started the game on normal difficutly and was bored by the fact that I could auto-solve-steamroll my way to kyoto with nothin less than heroic victories.

Then I played on hard and was immediately frustrated by the fact that I wasn't able to capture and hold a second province without having to go into never-ending defensive battles against armies three size of my own.

Maybe I just suck, but the difficulties seem to be a bit lap-sided.