1. Military shooters. Yes, there are a lot of them, but that doesn't make them bad and neither does their being a popular genre.
2. On a related note, regenerating health. In most games where it is used, regenerating health encourages realistic tactics like having to run from cover to cover or picking off enemies quickly, not standing in the open. I've heard people complain it isn't realistic, but neither is picking up a magic box that heals all wounds.
3. Finally, cover systems in (you guessed it) shooters. I hear a lot of anger towards them but have yet to hear a good explanation for why they suck.
2. On a related note, regenerating health. In most games where it is used, regenerating health encourages realistic tactics like having to run from cover to cover or picking off enemies quickly, not standing in the open. I've heard people complain it isn't realistic, but neither is picking up a magic box that heals all wounds.
3. Finally, cover systems in (you guessed it) shooters. I hear a lot of anger towards them but have yet to hear a good explanation for why they suck.