And I am sure there are major shortages around the place. Ive heard the stories, entire docks empty with no one to unload cargo containers. But also part of that is over-relying on China and India for cheap products. In STL we have the merging of the Mississippi and Missouri rivers, one of the largest confluences in the world. We're set on water and fish.
Not that I mean that's all the products we care about, but different regions have different resources and scarcities
In california the port of Long Beach has like 70+ container ships it cant unload because there is not only a lack of staff in the harbor but also a lack of trucks.
Additionally big companies like Costco, Wal-Mart, Target and Amazon have made millions to charter entire container ships to carry 30k containers of only their shit. And even paid extra for the port to prioritize their containers.
I import a lot of goods every year, on a normal year i bring in about 15 containers with 25k mugs/shots each. Bringing my containers from Taiwan and China into the US used to cost 3000. Now those same containers cost me 28000 and still have been so delayed that ive barely got inventory, some pushed back as far as six months.
People like to blame companies on relying on imported goods and Chinese manufacturing for this but they are ignorant. The truth is, the American worker has priced themselves right out of a job.
Wages arent as big of a deal as all the regulations. For example, to make a ceramic coffee mug in the US, i need to have a massive kiln which is a big ass oven that gets really hot and has exposed open flame vents. In California i have to pax a gas tax to run that kiln, i have to pay a very high insurance premium, i have to pay a manufacturing tax, and i still have to import clay from somewhere like Mexico. So even without paying the workers a higher wage due to the harsh heat and possible danger, i already have to charge customers 20+ for each mug wholesale, which would mean a 50 dollar mug at retail.
That is why things have been pushed overseas because of all the regulations and fees added on when trying to build anything here. Some companies can do it when the cost of their goods are already high. Something like American made Guitars and Cars because those price points are in the thousands anyway and people accept the higher cost.
Oversea it isnt even about the cost of the labor. They have no extra rules and taxes that they have to pay into things. So the labor comes at a much more straight forward cost. A mug that cost me 20 to make in the US now only cost me 1.60 to make in Thailand, plus an every dollar to ship over seas.
So instead of needed to have 20 warehouse people working to make a coffee mug, i now only need 2 people to put labels on boxes and ship them out the door. Which also means i can afford to pay my warehouse people 20 bucks and hour with ease. That wage however only comes because of tbe amount of production overhead ive saved by moving overseas.
Inflation and higher demand on wages plus regulations, fees, taxes, inspections, all those comforts have an extremely high cost. Which is why im not a fan of unionization, because they tend to hold expensive demands that are hard to keep up with in terms of profitability. It can put people out of business and the employee gets fucked anyway.
In some places unionization can be fine, construction for example, because the union protects the worker by keeping the job site safe and making sure employeers dont cut corners while also providing health coverage when accidents happen.
I dont think it is good in something like game development. I just think game development companies need to stop breaking the fucking labor law and everything would be fine.