I'm seeing a lot of this, myself. We're getting (I kid you not) brightly-colored arrows displaying what direction we need to go on a linear path. We have health that regenerates almost instantly. All you have to do is stop to breathe. We have dual-wielding infinite ammo pistols, along with a whole slew of other overpowered weapons. We have enemies that will die it one hit, while you can take hundreds if... just read what I said about health. We have lengthy explanations about how every detail works. We have infinite lives and so many checkpoints crammed together. We have walls for you to hide and shoot behind. We have really short single-player campains.
Here's another example most of you might know, yet aren't speaking much about: Sonic the Hedgehog.
Remember those physics that built the old games? How the games were so focused on them and you had to master them to get anything done? Well, now, you can boost anywhere you'd like. Remember how there were enemies that were designed so that you had to hit them carefully or in a certain way or area? Well, now, you can just kill them all in one hit by doing what you're already doing: Boosting. Sonic has a homing attack that spans several yards. Remember how Sonic 3-D Blast or Sonic Adventure had one that only reached a few feet? Even then, there were plenty of badniks that needed special attention in how you attacked them. Remember those rankings in Sonic Adventure 2 and how hard they were to get a perfect A on? Well, now, you can get a superb "S" ranking, even if you fumble a lot, hardly grab any rings, die a lot, get hurt by spikes and enemies and took your time getting to the end. What's the point of a skill ranking if you get a perfect score for doing poorly?