When I play Mass Effect I want to know what happens net in the story, I want to see new planets and be immersed in the atmosphere. I want to gain new abilities and different play styles that result from them. Dying gets in the way of all of that and so I'd rather never die at all.
On the other hand when I play Binding of Isaac I want that level of challenge because there's otherwise not much to it.
That's basically why games difficulty split into divergent paths. Challenge focussed games are really really hard, narrative, exploration and spectacle focussed games are often quite easy. Though for my tastes not easy enough.
On the other hand when I play Binding of Isaac I want that level of challenge because there's otherwise not much to it.
That's basically why games difficulty split into divergent paths. Challenge focussed games are really really hard, narrative, exploration and spectacle focussed games are often quite easy. Though for my tastes not easy enough.