I've played a great many good games. Resident Evil 4, Super Mario Bros., Halo, Half-Life, Sam and Max...I could spend this post naming them. And don't reply to this saying this game sucks or you didn't mention this game because that's not what this is about. I've played lots of great games. But I've only played a handful of games that even attempt to have the depth or artistic ambition of a decent book or film. Metal Gear Solid, Shadow of Colossus, Silent Hill 2...I'm already running out of names.
Most games never get beyond the action movie mentality, in which the storyline is merely a clothes hanger for the amazing graphics and the gratuitous violence. Gears of War and its sequel seem to have a distinct visual style, that of a hopeless wasteland of grays and browns. The graphics effectively portray a world that is on its last leg, nearly consumed by war. What atmosphere! The acclaimed Saving Private Ryan adopted a similar visual style.
And then you get to the script. "That's a shitload of locusts." "More like ten shitloads." This is a story about brainless meatheads carving monsters up with chainsaws. It's certainly fun...but why can't the characters have depth and the game have something to say?
Even the games with decent storylines are nothing special when you compare them to other media. God of War's haunted Kratos doesn't hold a candle to Robert DeNiro's disturbing loner in Taxi Driver. Heavy Rain supposedly elevates video games into the realm of art, but make it into a movie and you've got your run-of-the-mill thriller.
I want more out of games. I want the compelling characters, meaningful plots, and artistic ambition that is the status quo for other art forms. So far, that has been the exception to the rule.
Most games never get beyond the action movie mentality, in which the storyline is merely a clothes hanger for the amazing graphics and the gratuitous violence. Gears of War and its sequel seem to have a distinct visual style, that of a hopeless wasteland of grays and browns. The graphics effectively portray a world that is on its last leg, nearly consumed by war. What atmosphere! The acclaimed Saving Private Ryan adopted a similar visual style.
And then you get to the script. "That's a shitload of locusts." "More like ten shitloads." This is a story about brainless meatheads carving monsters up with chainsaws. It's certainly fun...but why can't the characters have depth and the game have something to say?
Even the games with decent storylines are nothing special when you compare them to other media. God of War's haunted Kratos doesn't hold a candle to Robert DeNiro's disturbing loner in Taxi Driver. Heavy Rain supposedly elevates video games into the realm of art, but make it into a movie and you've got your run-of-the-mill thriller.
I want more out of games. I want the compelling characters, meaningful plots, and artistic ambition that is the status quo for other art forms. So far, that has been the exception to the rule.