Johnny Novgorod said:
Make that videogame stories in general.
And that's an easy one.
The stories in videogames aren't written by writers.
They're written by roomfuls of execs with a budget and a deadline. Or Hideo Kojima, the literary equivalent of a heart attack.
I think that's overly negative. Sure, stories in videogames might not always be of the highest quality but same goes for movies(which is by its definition a story driven medium). 99% of it is garbage. Sure, a lot of it has to do with studios providing screenplays by checklist but I can't shake the feeling that even in smaller productions there is just a distinct lack of imagination. You make it sound the stories in games suck b/c they don't adhere to the taste of some elitist cultural snob. Which is kind of silly b/c movies and 99% of novels for that matter don't either.
As for Kojima, atleast the guy has an active imagination and I'm never
bored with any of the stories in his games. With MGS2 he even made a deconstruction of videogame storytelling through a postmodern narrative using the interactive of the medium
itself to communicate the message. With Snatcher, Policenauts, Zone of the Enders 2, MGS2, 3 and 5 I can't consider Kojima anything less than a creative visionary who pushed the medium forward in both storytelling, gameplay and technology.
Anyways from the last few years there were definitely a lot of games that had genuinely good stories. Deus Ex Human Revolution, the Arkham games, Dark Souls, Bloodborne, Spec Ops The Line, Witcher all come to mind. Atleast they were all
enjoyable which in the end is all that counts. And they all used the strength of the interactivity of the medium to tell its story.