When you look back through gaming history, you can't help but notice that the biggest games get countless knock-offs and clones. Most of us that are at least in our twenties remember the surge of Mario and Doom clones from back in the day, and even the younger ones can list off notable Unreal Tournament and Halo clones. Today, it's CoD and WoW that's being mimicked all over the place and I've even heard that TF2 had a poor-man's knockoff with Brink (though I haven't played that one).
While I may be new to PC gaming, I can't help but notice that no game out there seems to try ripping off Half-Life or Counterstrike and wonder why. Normally publishers and devs jump all over copying whats big, so how in the world did two of the biggest PC franchises in history go without a plethora of wannabes? Maybe I just don't know about them, but that's the way it seems to me. Anyone got any answers to this?
Captcha (after 2 refreshes because screw ad-captchas): jump the gun
EDIT: When I say clone, I mean a game that copies most or all the original game's main features. Half-Life may have started the whole "storytelling in FPS" thing, but I don't see many games out that actually play and feel like Half-Life. Many of the other iconic mechanics and design choices from HL don't seem to get copied nearly as much. On the other hand, quit a few games have been released in the past few years that one could be genuinely mistaken for a Call of Duty or Activision game.
Watching gameplay of Counterstrike: Global Offensive is actually what inspired this thread, since outside of CS I couldn't think of another game that plays like it. CoD games in particular feel radically different from CS, with the former's mechanics creating a focus on mindless Rambo gameplay that discourages strategy while still making players incredibly sluggish during combat - it's basically the opposite of Counterstrike gameplay-wise.
While I may be new to PC gaming, I can't help but notice that no game out there seems to try ripping off Half-Life or Counterstrike and wonder why. Normally publishers and devs jump all over copying whats big, so how in the world did two of the biggest PC franchises in history go without a plethora of wannabes? Maybe I just don't know about them, but that's the way it seems to me. Anyone got any answers to this?
Captcha (after 2 refreshes because screw ad-captchas): jump the gun
EDIT: When I say clone, I mean a game that copies most or all the original game's main features. Half-Life may have started the whole "storytelling in FPS" thing, but I don't see many games out that actually play and feel like Half-Life. Many of the other iconic mechanics and design choices from HL don't seem to get copied nearly as much. On the other hand, quit a few games have been released in the past few years that one could be genuinely mistaken for a Call of Duty or Activision game.
Watching gameplay of Counterstrike: Global Offensive is actually what inspired this thread, since outside of CS I couldn't think of another game that plays like it. CoD games in particular feel radically different from CS, with the former's mechanics creating a focus on mindless Rambo gameplay that discourages strategy while still making players incredibly sluggish during combat - it's basically the opposite of Counterstrike gameplay-wise.