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teknoarcanist

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Why are there no romantic comedy games?
Now before I continue let me explain my reason for asking. I am a huge follower of the 'games as art' discussion that seems to have really picked up in recent years. I've done all my philosophizing in (relative silence), and it all leads me back to questions like this.
The majority of games are centered around actions. You drive, you shoot, you solve puzzles, and so forth. The top-tier games are the ones that approach this with a 'singular vision'. You get to choose who you kill and why. You have to climb the thing, and THEN kill it, and there's pretty beams of sunlight everywhere and epic orchestral music.
What I'm basically trying to say is that the majority of games in general could be reduced to pretty B action movies.
Now let's take a movie like, I don't know, 'Something's Gotta Give', with Jack Nicholson and Diane Keaton. For those of you (read: all of you) that haven't seen it, this was a movie that introduced us to two older characters, one a raging sex-crazed libertine (Nicholson) the other a frigid, irritating shrew (Keaton), but both of them entering their golden years and (almost coincidentally) discovering they were in a romantic comedy. Now I'll leave the judgments of whether or not this was an interesting idea, a funny romantic comedy, or even a 'good movie' up to you. But here's what I'm getting at: there's a scene in this movie where two old people who have not had sex in a long time have sex, and it is every bit as cute, self-parodying, and disgusting as such a scene should be.
Why can't games do something like this? Now I'm sure I'm going to get flamed with comments like 'a game where you make old people have sex o_O lol your gay'. But I think you get my point. In a medium which professes itself to be an interactive art form, why is the acceptable norm (immersive, detailed, beautiful, stunning, excessive, repetitive) destruction?
For a more accessible metaphor, take No Country For Old Men. The movie was about a man who has done a stupid thing, and is running from the consequences. Simultaneously, the movie is about the agent of those consequences: a merciless creature with no value for human life, and out for blood. The movie was a slow burn; moody, atmospheric, filled with a palpable sense of dread.
If they made a No Country for Old Men game, it would be a first-person shooter. It would boast that you get to switch perspectives between the main character, playing like a stealth game, and Anthon Chigurh, who likes to shoot things. It would have lots of shooting mexicans. The five-minute car-chase in the desert would involve a gun turret. Tommy-Lee Jones would have little forensic investigation scenes where you have to shine a black light at dead bodies.
And this, of course, is if it was made into a 'good' game.
I'm sorry if I tend to ramble, but here's the central point:
In the 'games as art' argument, we like to boast that we offer immersion in a way no other medium can; that you can get inside a character's head in a way nothing else would allow. I don't know about you, but it seems to me like the only character's heads gaming lets me get inside are destructive psychopaths and grizzled soldiers (never very far apart). Meanwhile movies, books, and tv are putting me in the heads of wrongly-accused men, cynical supernatural investigators, and Batman.
 

jebussaves88

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May 4, 2008
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You couldnt make an accurate game of No County for Old Men. There would not be enough interaction. Closest you could get would be a point and click adventure like Broken Sword.

And if you haven't played a RomCom game, you clearly haven't played Sex Kitten Sim Date, like my er.... brother has...
 
Feb 13, 2008
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There are a few Rom-Com, but Romance is almost as difficult in games as Comedy.

There have been player mods for Balder's Gate etc. that allow 'proper' flirtation between the characters, Psychonauts has the bits between Lily and Raz, Alyx and Gordon in Half Life, Vampire : MAsquerade has a lot. (although not a lot of comedy, unless you like it blackity black)

The problem is that you're looking at cut-scenes or multiple choices to make it work; and then you're taking it out of the players hands. The original Tomb Raider had Lara flirting, No One Lives Forever did as well; but you need to have REALLY good writers to get that to work; and most designers look on it as 'fluff'.

As for Rom-Com games out there, the most obvious one is the Sims.

For both Romance and Comedy to work, you need a build-up of the character, empathy with them and then frustration until the big scene at the end; which is almost an antithesis to the quickbuild character, multiple 'deaths', not too hard gameplay and running out of budget.
 

Joeshie

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The problem is that romantic comedies almost always focus on the characters and stories. While they certainly are nice to have, characters and stories aren't the real reason we play games (well, most of us). Video games that focus on being a game are generally the ones that do the best because that's the reason we play them.

Of course, there are hentai games...which I guess could be considered romantic comedies. However, these are extremely niche titles that usually only sell because of the promise of sex.
 

ElArabDeMagnifico

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Dec 20, 2007
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Hey could you hit the edit button and put some spacing in that wall of text please? My eyes dry real quickly so reading this actually does hurt my eyes.

Also, if you want more readers it would be best to finish your sentence in the topic title.

Thanks!
 

siege_1302

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Jul 17, 2008
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I think the reason there are no romantic comedy games (henceforth abbreviated to RCGs) is because the gameplay would be a bit...off. It would be too difficult to make it a fun game to play, due to the nature of romcoms.

When I try to think of a decent gameplay mechanic for an RCG, I keep thinking of Leisure Suit Larry, which isn't quite the right sort of thing...
 

Copter400

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Sep 14, 2007
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Because the audience for romatic comedy movies aren't really the same audience for video games.
 

teknoarcanist

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siege_1302 said:
I think the reason there are no romantic comedy games (henceforth abbreviated to RCGs) is because the gameplay would be a bit...off. It would be too difficult to make it a fun game to play, due to the nature of romcoms.

When I try to think of a decent gameplay mechanic for an RCG, I keep thinking of Leisure Suit Larry, which isn't quite the right sort of thing...
Copter400 said:
Because the audience for romatic comedy movies aren't really the same audience for video games.
I was using romantic comedies as a sort of genre example; I'm sure there are many more, but my point is that there's a pretty clear deficit in the emotional scope of gaming.
 

HSIAMetalKing

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The problem with "gaming as an art form" is that it takes more than a canvas and a bunch of paint to make a game. There needs to be a clear market for a RCG before a developer decides to invest time and money into making one.

And, honestly, I can't see a game like that rocking the industry to its core.
 

teknoarcanist

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HSIAMetalKing said:
The problem with "gaming as an art form" is that it takes more than a canvas and a bunch of paint to make a game. There needs to be a clear market for a RCG before a developer decides to invest time and money into making one.

And, honestly, I can't see a game like that rocking the industry to its core.
I'm not saying it would. You could go on and ask 'why are there no legal thriller games?' (Phoenix Wright doesn't count). 'Why are there no biography games?' 'Why are there no games set during the Civil Rights movement?' and on and on. I'm not saying gaming sucks or is in some dark primordial place that the vision of a Knocked Up game would save it from, I'm just saying it sort of serves to illustrate a point that the depth of experience in gaming at large can pretty generally be reduced to 'kill this, beat that in a race, survive, gain levels, etc'.
 

HSIAMetalKing

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teknoarcanist said:
HSIAMetalKing said:
The problem with "gaming as an art form" is that it takes more than a canvas and a bunch of paint to make a game. There needs to be a clear market for a RCG before a developer decides to invest time and money into making one.

And, honestly, I can't see a game like that rocking the industry to its core.
I'm not saying it would. You could go on and ask 'why are there no legal thriller games?' (Phoenix Wright doesn't count). 'Why are there no biography games?' 'Why are there no games set during the Civil Rights movement?' and on and on. I'm not saying gaming sucks or is in some dark primordial place that the vision of a Knocked Up game would save it from, I'm just saying it sort of serves to illustrate a point that the depth of experience in gaming at large can pretty generally be reduced to 'kill this, beat that in a race, survive, gain levels, etc'.
Hmm. Yeah, you're pretty much right. I suppose that says something about the human psyche.
 

teknoarcanist

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lol Well I know at a basic level it is a pretty human thing; we have violent action movies and dimestore WWII books, but it sort of draws a line for an artistic medium, esp in games. On one side, you have the indulgences, which are fun little petty entertainments, and then on the other side you have something a little more, which tries to create an experience. I just think it's about time we shift from one to the next.
 

Haliwali

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jebussaves88 said:
And if you haven't played a RomCom game, you clearly haven't played Sex Kitten Sim Date, like my er.... brother has...
Why does every one on this forum blame their brother?
 

teknoarcanist

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Well you seem to suggest that just because you're playing a game, you should have instant and total control over one character. Why not something else?
I haven't seen Love, Actually, but let's take that kind of dialogue scene. Suppose the player has the ability to change the flow and tone of the conversation. You can make the guy notice the girl's brother's tie hanging in the corner and have the scene become a humorous one, where frustrated characters stutter at one another. Or, you can have them not look at one another, and the scene becomes tense and awkward. Either way, by the end of the scene, they are not talking to one another. The game has moved from point A to point B, but let the player choose how it got there. The player can make any one of a number of things happen during the scene, but ALL the things the player can do fall within that scene's realm of reasonable expectation. So no, the player couldn't just grab the girl and kiss her then, because the character wouldn't do that in this scene; not yet.
I like what Indigo Prophecy did (towards the beginning); by giving you control of opposite sides of the same conflict, ie the killer and the detective chasing him, you had control over the narrative's flow. Not its beginning and end, not the movements of a single character, but the ability to bend the flow of the experience to your own tastes.
 

geldonyetich

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Seems to me we're in the realm of trying to figure out what kind of design qualifies under this definition of a romantic comedy game.

There have been games that are not so much games as they are interactive fiction. Some of these are more intimate than others, and there's many different approaches: text adventure, point and click adventure, ect. I understand a lot of those Japanese dating sims don't involve nudity or sex, at all, and basically play out as romantic comedies.

They're all different, and they're going to suit different definitions of a Romantic Comedy game. I'm going to want to have to nailed down into a more specific design before I say it's never been before.
 

PurpleRain

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teknoarcanist said:
Now I'm sure I'm going to get flamed with comments like 'a game where you make old people have sex o_O lol your gay'.
Where do you think you are? 4chan?

As for Romantic Comedy in games, it would be hard to focus just on that. While I love games that make me feel for the characters (Mass Effect, Half Life) the idea of just the romance would turn a lot of people off. Companies might think it's too risky so they will never touch it. As long as someone gets decapitated, people will generally not buy games (I'm talking more of the masses here not sole people).