Looking at my Steam Library just now, a curious thing occured to me.
I prepurchased and preloaded "Dishonored" yet I can't play the game, since as for 15 hours it is not yet the international release day. I am not complaining, mind you, but the fact, that all the files neccesary to play the game are on my PC, yet I can't do so, seems rather wierd.
I had a smiliar experience during the Beta for Guild Wars 2. All the files to play were there, the builds were more and more polished and all that was missing for me to play was someone to flip a switch and turn the servers on.
In an age where digital distribution is becoming the main source of games for many gamers, the institution of a release date seems strangely dated to me.
Why not blurr the lines between Beta-Testing, Prepurchases and the finished product? This has worked for lots of succesful games. Minecraft and Day-Z have each earned huge amounts of followers despite being playable far in advance to their release dates.
Making unfinished games available to fans early on could potentially solve lots of current problems in the industry. It would allow Devs to get an early feedback without having to sink tons of time and money into a product that might just tank upon release day.
The basic idea of a release day seems to stem back from the ancient times when you actually had to car Disks around the world for people to buy in little, smelly plastic boxes. But today, when I could just download the lastest developement build in less than two hours, it seems dated to me.
Do you think the concept of a release day is going to fade in the future? If not, why not?
I prepurchased and preloaded "Dishonored" yet I can't play the game, since as for 15 hours it is not yet the international release day. I am not complaining, mind you, but the fact, that all the files neccesary to play the game are on my PC, yet I can't do so, seems rather wierd.
I had a smiliar experience during the Beta for Guild Wars 2. All the files to play were there, the builds were more and more polished and all that was missing for me to play was someone to flip a switch and turn the servers on.
In an age where digital distribution is becoming the main source of games for many gamers, the institution of a release date seems strangely dated to me.
Why not blurr the lines between Beta-Testing, Prepurchases and the finished product? This has worked for lots of succesful games. Minecraft and Day-Z have each earned huge amounts of followers despite being playable far in advance to their release dates.
Making unfinished games available to fans early on could potentially solve lots of current problems in the industry. It would allow Devs to get an early feedback without having to sink tons of time and money into a product that might just tank upon release day.
The basic idea of a release day seems to stem back from the ancient times when you actually had to car Disks around the world for people to buy in little, smelly plastic boxes. But today, when I could just download the lastest developement build in less than two hours, it seems dated to me.
Do you think the concept of a release day is going to fade in the future? If not, why not?