I don't think people are afraid of criticism, i think they are annoyed with it being applied in the wrong places on the wrong things and the wrong conclusions being drawn from it. You have a jokey game make a joke, someone takes it out of context then "BAD GAME" articles all over the places as an exaggerated article.
I know earlier on in the thread someone crunched the numbers of all articles over the past 2 years to show topics with a social justice slant and came up with .45% of all articles. Now while that seems like a small number it is quite large when you think about it encompassing a lot of different sites and different articles so could very well be hundreds of articles. Some sites would be dragging the percentage up and down as well.
Now about criticism and being afraid of it, maybe i am slightly afraid of it but this is mainly due to the wrong conclusions thing i mentioned earlier. I know when Jim talks about it he uses the line "they are not going to take away your games". This is factually incorrect in my opinion.
While its true when this sort of stuff happens they never say the words "you can't do this", they instead say "this sort of thing should be changed". But it has the same effect because when you put up a load of bad press, marketers seem this and say "don't do this cause we cant' market it". So it ends up having the same effect due to the outcry, not really from customers but from the press in some cases (Daily Mail manufactured outrage is a good example)
Hell there's even a few reports of people saying they made a game but couldn't get any talk about it because it was blacklisted due to something or other (nothing bad, but was perceived as sexist) so no marketing = no money = no future game like that.
I know earlier on in the thread someone crunched the numbers of all articles over the past 2 years to show topics with a social justice slant and came up with .45% of all articles. Now while that seems like a small number it is quite large when you think about it encompassing a lot of different sites and different articles so could very well be hundreds of articles. Some sites would be dragging the percentage up and down as well.
Now about criticism and being afraid of it, maybe i am slightly afraid of it but this is mainly due to the wrong conclusions thing i mentioned earlier. I know when Jim talks about it he uses the line "they are not going to take away your games". This is factually incorrect in my opinion.
While its true when this sort of stuff happens they never say the words "you can't do this", they instead say "this sort of thing should be changed". But it has the same effect because when you put up a load of bad press, marketers seem this and say "don't do this cause we cant' market it". So it ends up having the same effect due to the outcry, not really from customers but from the press in some cases (Daily Mail manufactured outrage is a good example)
Hell there's even a few reports of people saying they made a game but couldn't get any talk about it because it was blacklisted due to something or other (nothing bad, but was perceived as sexist) so no marketing = no money = no future game like that.