At least cod4 gets it right where it counts. In most fps's you have to do the whole thing ie. pulling the firing pin even when the gun's not empty! Battlefield 1943 is a prime example; if for example you have a sniper rifle, fire 1 shot and press reload, the rest of the bullets mysteriously vanish and you end up having to reload all 5! Bullshit!Choppie6 said:What's with FPS's and reloading guns? On cod4, for example, when you reload you have to do the whole process in one go instead of in a few stages. It's just annoying in multiplayer when you start to reload, realize you're not safe, have to cancel it, and then when you resume reloading you start from the beginning even if you already dropped the clip to the floor, or maybe even inserted a new clip but failed to pull the firing pin! The timing could be a matter of life or death. Is it just to hard to program clever reloading? What do you think? Has reloading like this ever resulted in your untimely demise?
If magazine >0 then you only need to replace the magazine because there's still 1 bullet in the chamber. If magazine = 0 then you need to replace the mag AND pull the firing pin because, since it was empty, you have to chamber the 1st bullet. The only game's I've played that get this right are the Call of Duty series, Rainbow 6 Vegas 2 and Crysis.