--------------Please do not reply to this with counter arguments unless you specifically reference my points and have read the whole thing. I don't want to see this turn into a thread full of angry people claiming I'm saying things that I am not.-----------------------------
You don't have to look very far to see accusations of video games causing murders. It seems every few months a high profile case involving a murder will pop up and video games will be listed as the cause of the murder.
Most murders have many causes. Thousands, probably. Pointing to one thing and saying "that's what caused it!" is close minded and unwise. We surely can all agree on this.
But there's one thing I don't understand about the gaming community as a whole.
Why are we so damn sure video games can't influence a person to bad things?
Humans are highly influential. Art, stories, music, ideas and rhetoric are things that influence every single one of us. They can change things as minor as our mood to larger things such as our views on society, our perception of others and even our very sense of self. Surely this isn't a controversial statement. Every single one of you reading this, has, at some point in time - been influenced by a form of entertainment or art.
Video games contain all of these things. And what's more, they contain them in a way that is immersive and interactive.
With me so far? Good.
The degree to which we are affected by an idea or a theme in a piece of art or entertainment varies from person to person. One person can read a book and think "heh, that was cool" and put it down and never think of it again. The next person could read that book and have it blow their mind. The way they think has literally been altered by it. The Catcher in the Rye is a classic example to use for this.
Once again, surely I haven't said anything controversial yet.
We have established the fact that art and entertainment can influence us in either tiny ways or huge ways. We have also established the fact that some people are far more susceptible to this.
So, why is it such a crazy idea that maybe people in a dark place or an unhealthy state of mind might read, watch or play something that just pushes them a little further in the wrong direction?
Do I believe a normal person can sit down to play a video game and afterwards go outside and feel the urge to murder? No - that's madness. Do I believe certain individuals have the potential to be negatively influenced in a violent manner after reading a book? Yes. Listening to a song? Yes. Watching a movie? Yes. Playing a game? Yes.
Blocking our ears and yelling "No! No! No!" whenever someone suggests a person may have been negatively influenced by a game just makes us look like children. We have to be logical and open minded. There is nothing that says a person can't be influenced by a game. Just because we all played GTA and walked away fine doesn't mean someone, somewhere, in a different state of mind will as well.
In short, what I am saying is that I believe video games can and do influence people to do strange and negative things. However they are only 1 influencing factor in a million influencing factors. You know what matters more? Their upbringing. Their social circles. Their neurology.
If we work on ensuring that everyone born in our society is raised well, treated well and has access to satisfactory standards of mental health care then we don't have to worry about a movie or a game influencing them - do we? We should be mindful of mental health issues and we should notice when someone starts showing bad symptoms.
Video games can be a small influencing factor in bad behaviour - but I struggle to see where they could be the blame. I knew a guy who killed himself because his girlfriend left him. Was her decision to leave him influential in his suicide? Yes. Would it be fair to blame her for it? No, it wouldn't. There were clearly other things going on inside his head for this to happen. The same is true here.
Hopefully I've made some people think down a different line. I just think the angle the gaming community takes on this subject is really, really misguided.
You don't have to look very far to see accusations of video games causing murders. It seems every few months a high profile case involving a murder will pop up and video games will be listed as the cause of the murder.
Most murders have many causes. Thousands, probably. Pointing to one thing and saying "that's what caused it!" is close minded and unwise. We surely can all agree on this.
But there's one thing I don't understand about the gaming community as a whole.
Why are we so damn sure video games can't influence a person to bad things?
Humans are highly influential. Art, stories, music, ideas and rhetoric are things that influence every single one of us. They can change things as minor as our mood to larger things such as our views on society, our perception of others and even our very sense of self. Surely this isn't a controversial statement. Every single one of you reading this, has, at some point in time - been influenced by a form of entertainment or art.
Video games contain all of these things. And what's more, they contain them in a way that is immersive and interactive.
With me so far? Good.
The degree to which we are affected by an idea or a theme in a piece of art or entertainment varies from person to person. One person can read a book and think "heh, that was cool" and put it down and never think of it again. The next person could read that book and have it blow their mind. The way they think has literally been altered by it. The Catcher in the Rye is a classic example to use for this.
Once again, surely I haven't said anything controversial yet.
We have established the fact that art and entertainment can influence us in either tiny ways or huge ways. We have also established the fact that some people are far more susceptible to this.
So, why is it such a crazy idea that maybe people in a dark place or an unhealthy state of mind might read, watch or play something that just pushes them a little further in the wrong direction?
Do I believe a normal person can sit down to play a video game and afterwards go outside and feel the urge to murder? No - that's madness. Do I believe certain individuals have the potential to be negatively influenced in a violent manner after reading a book? Yes. Listening to a song? Yes. Watching a movie? Yes. Playing a game? Yes.
Blocking our ears and yelling "No! No! No!" whenever someone suggests a person may have been negatively influenced by a game just makes us look like children. We have to be logical and open minded. There is nothing that says a person can't be influenced by a game. Just because we all played GTA and walked away fine doesn't mean someone, somewhere, in a different state of mind will as well.
In short, what I am saying is that I believe video games can and do influence people to do strange and negative things. However they are only 1 influencing factor in a million influencing factors. You know what matters more? Their upbringing. Their social circles. Their neurology.
If we work on ensuring that everyone born in our society is raised well, treated well and has access to satisfactory standards of mental health care then we don't have to worry about a movie or a game influencing them - do we? We should be mindful of mental health issues and we should notice when someone starts showing bad symptoms.
Video games can be a small influencing factor in bad behaviour - but I struggle to see where they could be the blame. I knew a guy who killed himself because his girlfriend left him. Was her decision to leave him influential in his suicide? Yes. Would it be fair to blame her for it? No, it wouldn't. There were clearly other things going on inside his head for this to happen. The same is true here.
Hopefully I've made some people think down a different line. I just think the angle the gaming community takes on this subject is really, really misguided.