So I just want to start by saying I love the "Souls" games. Ever since I first tired Dark Souls 2 Scholar of the First Sin. I had a blast with Dark Souls. Though I could never beat DS2, because of Shrine of Amara, mostly. But then I picked up a PS4 and Bloodborne. I loved Bloodborne, I fucking destroyed that game. Actually I found BB a bit on the easy side, at least after the initial learning curve. It became the first and only souls game I beat. Even some of the DLC, though I never got to the end of it, I stopped after beating the chick in the clocktower room. She was the only boss that ever gave me a hard time. 20 or so attempts.
Anyway on to Dark Souls 3.
I hate it. I don't know why, but the combat is really really off. It's not quite Dark Souls and not quite Bloodborne. Instead it is a hybrid that doesn't gel well for me. I feel like my character is slow to respond to my inputs, especially when rolling. I find myself hitting dodge, getting hit by the enemy attack, then my character rolls away after the fact. I'd understand if I had bad timing, but this happens a lot.
Now I have given DS3 a chance. I'm currently at 11 hours played, and I can't get into the combat. My knight feels just, sluggish. And the item designs feel shitty to me. I have gotten all this gear, and yet nothing has felt or worked better for me than the Knight's starting equipment.
And the difficulty of the overall game is fucking random as hell. Basic enemy placements feel cheap and simply there to screw you over or make the difficulty feel higher than it actually is. Yet I haven't had a single problem with any boss i have faced so far. The tree? Dead in 2 attempts. The Caster mage thing that randomly ports around the room with clones? 1 attempt, don't even know his name I beat him so fast. Deacons? Psh, 1 attempt as well.
Yet there are areas of normal mobs that have fucked me so hard, like traveling across the rooftops? Fuck that shit. I would rather be stuck in the Shrine of Amara.
One of the things I loved about Darks Souls 2 and Bloodborne is that I always felt I had control over the game's difficulty. If I was having trouble, I could always farm souls and level up to give myself an edge. Yet in DS3 there comes another problem. The soul reward per mob, versus the soul requirement to level seems way out of wack. Normal mobs yield 15-35 souls, making farming pointless when you end up needing 10k+ souls per level very quickly. This is another reason why the difficulty in DS3 feels broken to me, because it seems to have removed the option of grinding, (unless you sink stupid amounts of time into it).
I can't figure out why I hate it. But I do and I have given up on DS3 altogether. With janky combat, poor control responsiveness, difficulty that feels unfair (something the series has never felt before), and a haphazard looting system, I have lost all will to try and progress. So I have retired the game, uninstalled it from my computer and will never see beyond Faron Keep. Maybe the next edition will be better for me.
Anyway on to Dark Souls 3.
I hate it. I don't know why, but the combat is really really off. It's not quite Dark Souls and not quite Bloodborne. Instead it is a hybrid that doesn't gel well for me. I feel like my character is slow to respond to my inputs, especially when rolling. I find myself hitting dodge, getting hit by the enemy attack, then my character rolls away after the fact. I'd understand if I had bad timing, but this happens a lot.
Now I have given DS3 a chance. I'm currently at 11 hours played, and I can't get into the combat. My knight feels just, sluggish. And the item designs feel shitty to me. I have gotten all this gear, and yet nothing has felt or worked better for me than the Knight's starting equipment.
And the difficulty of the overall game is fucking random as hell. Basic enemy placements feel cheap and simply there to screw you over or make the difficulty feel higher than it actually is. Yet I haven't had a single problem with any boss i have faced so far. The tree? Dead in 2 attempts. The Caster mage thing that randomly ports around the room with clones? 1 attempt, don't even know his name I beat him so fast. Deacons? Psh, 1 attempt as well.
Yet there are areas of normal mobs that have fucked me so hard, like traveling across the rooftops? Fuck that shit. I would rather be stuck in the Shrine of Amara.
One of the things I loved about Darks Souls 2 and Bloodborne is that I always felt I had control over the game's difficulty. If I was having trouble, I could always farm souls and level up to give myself an edge. Yet in DS3 there comes another problem. The soul reward per mob, versus the soul requirement to level seems way out of wack. Normal mobs yield 15-35 souls, making farming pointless when you end up needing 10k+ souls per level very quickly. This is another reason why the difficulty in DS3 feels broken to me, because it seems to have removed the option of grinding, (unless you sink stupid amounts of time into it).
I can't figure out why I hate it. But I do and I have given up on DS3 altogether. With janky combat, poor control responsiveness, difficulty that feels unfair (something the series has never felt before), and a haphazard looting system, I have lost all will to try and progress. So I have retired the game, uninstalled it from my computer and will never see beyond Faron Keep. Maybe the next edition will be better for me.