Obsidian set the player on a path early in the game to display the complex political situation in the Mojave. Players who started with Fallout 3 needed strong introductions to the factions and an explanation for the relative civility of the region compared to the Capital Wasteland. The "railroading" lasts at most two or three hours until you reach Novac, and that only applies to your first playthrough. It is actually extremely easy to sneak through Quarry Junction at a low level; in my latest playthrough I did it with a sneak skill of 16 or 17 by sticking to the right. I was at Repcon HQ at level three. So I thoroughly disgree with everything you said. In Fallout 3 the only place you couldn't inconsequentially visit at a low level was Old Olney, and even then if you get the sniper from the hollowed rock behind Megaton you could sneak crit those deathclaws pretty well.snekadid said:No, those areas are why New Vegas isn't an open world game, its called railroading. There is no reward because all they did was put 12 deathclaws in a spot so that your low level character can't sneak by all their forced content. There is nothing there to take advantage of, thus exploration there is more pointless than in skyrim.Westaway said:Skyrim's exploration falls flag because of enemy scaling. No matter how far you travel, you're going to be fighting enemies your level, and it feels as if you have made no progress.
New Vegas on the other hand rewards you by showing off some high level areas, telling you you're too weak right now but may later return to conquer them. It also has some hidden high level areas such at the Deathclaw Promontory.
Fallout 3 is by far one of the best suggestions made thus far. Both ridiculously big and loaded with interesting things to explore and lore to discover.