This is what turned me off COD when I played the multiplayer. It was fun to begin with, but what is described in the article is all I was doing... playing longer meant more guns, accessories and the like, and doing certain things with them unlocked more... but then all I found I was doing was using equipment that I didn't like, just to unlock more bits I didn't want!
I had the most fun when I used a particular set up... but then I wouldn't progress, and this Catch 22 was what made me stop playing it. I guess you could argue that playing different unfamiliar styles increases challenge, but I think it also takes away what I wanted from it... the fun.
I like progress to be when I feel I am getting better and acomplishing something, not when I have to go out of my way.
A good game for progress is Ace Combat... You need to get the best scores on the missions in the hard modes to unlock all the aircraft and colours and trophys for the Aces. The Aces are cool because they are hidden in the missions, and act differently to normal enemy aircraft. This adds a replayability challenge that gets harder and harder... not only that, but the money you get from this replaying allows you to actually purchase the aircraft and weapons you unlock, and you are not just getting credits for the sake of it... The reward for doing all that was being able to play as those unlocks in the multiplayer (this was for the split screen when I was younger). I don't know whether it was just because I was younger, but I liked that feeling of progress.
GTA on the other hand I thought wasn't as bad... (well, not in the latest one, before that it wasn't good!) At least it unlocked stuff that just made the game more convenient! Not easier as such, just convenient. Weapons at your safehouses and the like. The rest of the collectables were more challenging... all the unique jumps, flying challenges and sub parts felt more like mini missions than just collecting crap!
I had the most fun when I used a particular set up... but then I wouldn't progress, and this Catch 22 was what made me stop playing it. I guess you could argue that playing different unfamiliar styles increases challenge, but I think it also takes away what I wanted from it... the fun.
I like progress to be when I feel I am getting better and acomplishing something, not when I have to go out of my way.
A good game for progress is Ace Combat... You need to get the best scores on the missions in the hard modes to unlock all the aircraft and colours and trophys for the Aces. The Aces are cool because they are hidden in the missions, and act differently to normal enemy aircraft. This adds a replayability challenge that gets harder and harder... not only that, but the money you get from this replaying allows you to actually purchase the aircraft and weapons you unlock, and you are not just getting credits for the sake of it... The reward for doing all that was being able to play as those unlocks in the multiplayer (this was for the split screen when I was younger). I don't know whether it was just because I was younger, but I liked that feeling of progress.
I definitely agree with you here... for things like Saints Row/Mercinaries and Just Cause. Crackdown then took it to an extreme! You kinda needed to get the collectables too in order to unlock the good stuff in the game... this just made it annoying!SmallHatLogan said:But finding all the collectibles in something like GTA or Saints Row. Ugh, what a bore. Who wants to be hunting around every nook and cranny for hidden packages when you can be engaged in high speed chases and airport shootouts?
GTA on the other hand I thought wasn't as bad... (well, not in the latest one, before that it wasn't good!) At least it unlocked stuff that just made the game more convenient! Not easier as such, just convenient. Weapons at your safehouses and the like. The rest of the collectables were more challenging... all the unique jumps, flying challenges and sub parts felt more like mini missions than just collecting crap!