Sorry... I don't even know how that happened. I edited.Risingblade said:I never said that..what vile lies are you spreading...
Sorry... I don't even know how that happened. I edited.Risingblade said:I never said that..what vile lies are you spreading...
Yeah, Throne know's what those clothes might have on them, guessing showering and washing of the clothes isn't really on those guys "to do" list. I guess she might take one of their coats if it was literally life and death, worst case she might just have to shave her hair for a bit when she get's back home and get medicine to deal with any lice she might have caught from them.Moonlight Butterfly said:I got an outfit from preordering that had a bulletproof vest and combat pants.
When I see how those guys live in that minging shanty town I don't even want to touch those guys clothes nevermind wear them.
*Gag*
They probably have lice and fleas and god knows what else.
rhizhim said:because you wouldnt be able to change her costume through dlc..Richfeet said:I mean, the poor dear was all chilled to the bone. All those enemies had nice, warm coats. She could have taken one.
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Also extremely dangerous in terms of pathogens considering the fact that she is pretty torn up as well.Fiz_The_Toaster said:Because there will most likely be blood on it.
I mean, would you wear something that has blood on it that isn't yours?
Kinda weird really.
Because cleavage. Duh.Richfeet said:Why couldn't Lara get a jacket or coat from her fallen enemies? I mean, the poor dear was all chilled to the bone. All those enemies had nice, warm coats. She could have taken one.
Very true. They also have asses.Moonlight Butterfly said:Also there is more to women than their tits.
Warning: logic alert.Ickorus said:Because programming something like that in would take time and money and ultimately there would be no real use for it beyond playing dress-up unless they wanted to spend even more time and money adding in the new mechanics for why she might want to change her clothes.
But that explanation makes too much sense so it must be because the devs are sexists who wanted Lara to be little more than eye-candy for the misogynist horde of privileged white male gamers.
The only one I can think of is the original Buffy the Vampire Slayer video game on Xbox. And it was an excellent game at that. She had at least 5 or 6 wardrobe changes throughout the game.APersonHere said:but how many video games are there in which the main character actually has enough different pairs of clothes that they wouldn't absolutely smell like shit from wearing the same outfit through rain, mud, blood, hell, and back?
That's my thought process. Especially the bitchin' part.Fiz_The_Toaster said:At this point she's probably covered in the stuff, so fair game, right?
I guess at this point it just depends on if it's a bitchin' jacket.
With higher resolution character models comes greater laziness. We used to see a lote more variety. On the other hand, there's the new trend of costumes that show wear, a la Batman and Spidey, but who's to say if that catches on. Costume wear could be a perfect reason to justify changing one's clothes.APersonHere said:More recent games do vary her outfit based on where she is in the world, somewhat, but how many video games are there in which the main character actually has enough different pairs of clothes that they wouldn't absolutely smell like shit from wearing the same outfit through rain, mud, blood, hell, and back? Not many.
Referring to your second claim, the original Prince of Persia had the Prince's attire change during the course of the game (tearing off a sleeve here or there) and used it as a means to portray character growth. As the life he knew drifted farther and father away he changed, not just mentally, but physically.bastardofmelbourne said:When has a video game character ever taken clothes off a dead enemy?
Most of them stay with the same model for the entire game. Why wouldn't they? That's how games are designed.
I didn't even think about her clothes until they brought this up besides the "it's nice that her clothes actually rip and tear after some of the shit she went through." That and the cuts and bruises added a little bit of impact to what she was going through.Moonlight Butterfly said:I'm surprised people think her outfit has been done for sex appeal I thought it was pretty practical and iconic.
But then again I'm female so I probably just see a tank top...as an ordinary tank top :/
Johnny Novgorod said:The jacket would get in the way of the fanservice?
I'll be honest here. Nothing stopped me from gazing at Lara's least revealed parts. Sometimes it's better to leave things to the imagination. Who knows what lies beneath that burqa?Aaron Sylvester said:I'm getting the feeling some people just aren't going to be happy until Lara Croft, along with pretty much EVERY female character in video games looks like this:
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If you dare reveal anything then it becomes part of the whole "gaze" thing. There are currently some feminists saying that Lara's pants were too tight, her beautifully-shaped ass is too much on display.
I'm thinking this has less to do with sexism and more to do with real-life women being jealous that a video game character can look so much nicer than them thanks to current-generation graphics. There's a term for this (don't say "jealousy" lol) but I'm forgetting it.
I'm not saying it wouldn't be narratively useful. I've played Arkham Asylum and Max Payne - both games that make excellentuse of alterations to the protagonist's appearance to indicate progression through the plot. I'm just saying that the first thing you do in a video game is the art design and initial renders, and it's not unusual for a protagonist to stick with one rendered model for the entire plot despite being given good reasons to change clothes at one point. Developers are lazy like that.Garland said:Referring to your second claim, the original Prince of Persia had the Prince's attire change during the course of the game (tearing off a sleeve here or there) and used it as a means to portray character growth. As the life he knew drifted farther and father away he changed, not just mentally, but physically.
Star Wars: Force Unleashed (although a very flawed game) changed Starkiller's outfit every mission to do much the same as he moved between the light and dark side of the force.
Physical appearance is a great way to deliver character narrative and clothing is the easiest way to do that. To reboot a character like Lara Croft without the sensibilities discussed here and to relegate outfits to DLC or Pre-order bonuses misses a major opportunity to further flesh out the character (which, from what I read could have been done more thoroughly and gradually). It would not have been difficult to have her stumble upon a jacket of a former cremate among the debris or discover some rock-climbing gloves to further Lara's character development.