bartholen said:
Errr... why would there need to be an entire new gameplay mechanic? Why would there be need for any new animation beyond the basic movement of the fabric? And what would they need to program? Just have Lara carry some jacket from a random enemy in the game. Okay, maybe they need to make it more detailed and model it separately, but that hardly seems like the 7 tasks of Hercules. The devs could have just made a cutscene in which Lara puts on a jacket and have her carry the same jacket for the whole game.
Well, without a gameplay mechanic to it then it's just there to play dress-up with Lara, nobody is really going to buy the game because they can put different clothes on her so it's pointless for them to add in since it'll cost them time and money without giving them the benefit of extra sales of the game, by adding a new gameplay mechanic they would actually give a reason for it though I think that whilst that may entice some new players it wouldn't be enough to account for the greatly increased time and money of creating the mechanic.
On the subject of how much work it'd take to put on the jacket and all of that, have you noticed that as the game goes on her clothes get more and more tattered and worn? They'd need to do the same with all the clothes she could wear and then additionally they'd need to store data for what she was wearing when damage to her clothes occured and then make sure that damage didn't appear on clothes she wasn't wearing at the time.
There are a bunch more things to consider but I can't think of them off the top of my head; in the end it's just a lot of extra effort for very little reward.