I guess this discussion derailed a bit, because the items problems in the D3 are not confined to low loot drops. It is not just a matter of quantity but quality as well. I just saw an example of a radiant chest in level 4 Hell giving two whites (not even money), this is a problem of quantity and quality. I understand the game is random, but this kind of randomness is way off the mark.WoW Killer said:Hmmm? The itemisation is poor which makes the loot quality sporadic as I've admitted, but that's nothing to do with the RNG seed. I'm not inventing any statistics either. I've found these literally in the time since my last post:zinho73 said:I get it, but the fact that someone's have it doesn't mean it is viable. It means it was viable for that guy. I understand that eventually anything is possible, but D3 RNG are really bad seeded.
Look, I'm not inventing an statistic here.
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The gloves will go straight to my DH, and the belt... remember what I said about strength gear? Yeah I should roll a Barb. And you know what else? I had fun. Well, except for this guy, he wasn't fun:
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Funny you should mention Force. He said in his last D3 video that he was expecting the loot grind because that was what D2 was all about. And having played D2 myself, that's what I was expecting too. I'm not sure what you believe D2 had; endgame was Baal runs. Over and over again. I was in every way a gear grind.zinho73 said:That Force strategy guy...
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Yes, D3 is built that way, but this is not true for most of ARPGS. Action Rpgs that I have played in the past (Titan Quest, Torchlight, Diablo 2, Loki) are about progressing making fun and diverse builds, including gear and skills to kick ass. The very endgame is all about gear, I agree. And that's exactly why people are complaining about the RMAH - a lot of people that bought what they wanted suddenly realized that the game was over for them. And yes, that's self-defeating.
I happen to agree with a lot of what Force said by the way. He wasn't blaming the drop rates (RMAH yes; separate issue and I agree with him on that). He also quit after playing the shit out of the game. He got considerably more playtime than 100 hours, again putting the game at well above the average in value for money.
The rest of what you're saying is again that you think the drop rates are too low. I'm getting the odd decent drop almost every time I play. I feel like I'm progressing. If the drop rates were any higher maybe I'd have finished the game already. I can't say much more than that. Our experiences have differed.
But let's try to wrap it even if we disagree in a bunch of things.
1. I never said people are not having fun with the game. I said i did - so the game can be fun and people are putting hours into it. OK.
2. Force said that the game feels like it is forcing you to go to the RMAH and that the RMAH was the end of the game to him because he payed his way to the endgame, eliminating the excitement of getting there. If this does not corroborate what I'm saying, I'm must be expressing myself really poorly. The game can only push you towards the AH if you are not getting the items you need in game. There's nothing else to buy on the AH.
3. The seeding is bad because you can get int stats in Barb only equipment and get consistently items that are well below your level, to make just two examples. The RNG seed determines what drops, when and with what stats.
4. I'm glad you are getting great items regularly, but your experience differs not just from mine but from the majority of the posters in the Blizzard forums.
5. I agree Blizzard is taking steps to change and fix the economy of the game (including loot but not limited to it) and you can see signs from this here and there. I hope they succeed, but they should have done their homework better.
Best