I actually posted this on Gearbox's forum, which is why it's so Borderlands-centric, but Torchlight 2 is mentioned so whatevs.
Edit: I don't mean to bring the focus on Borderlands 2. As mentioned, the reason it's BL2-centric is because it's from a BL2 board. I'm talking ARPGs in general, which is why Torchlight 2 is mentioned, not just BL2.Kopikatsu;2951867 said:I like tanking. It's cool and rad. But game developers seem to despise it for whatever reason. Tried Salvador, but in 2.5 he lasts an entire .3 seconds longer than the other characters. Then I saw Gaige, with her bot, straight damage reduction (Currently have a mod that boosts it to 9% DR from all sources), etc. So, after hitting level 50, I specced my Gaige as a full tank. Which is a role that she seems more suited for than Salvador because of her defensive skills, like the pure DR mentioned earlier.
But, Deathtrap barely draws aggro and a purely offensive build with the Mechromancer actually keeps me alive LONGER than the pure defense build because killing stuff before it kills you is the only option in 2.5.
It's very depressing, especially when Gaige's pure DR skill is the second to last skill in the BFF tree, making it effectively useless by the time you can devote enough points to a defense-centric build because the enemies do way too much damage to mitigate. I've more success just sitting at triple digit health with boosted Fancy Mathematics (Giving -126% shield recharge delay and +108% shield recharge speed).
Almost as depressing as how even with maximum health/damage reduction/elemental resistance, you'll still be one shotted by everything including trash mobs in NG 3-4 in Torchlight 2. The only viable build is ranged DPSer. Which of course is the only role that I absolutely refuse to play in any game despite (Or perhaps because of) it always being the strongest build.
Basically my question is why do developers hate tanking so much despite adding abilities that contribute to that playstyle?