ScruffyTheJanitor said:
I can understand that in a game, silly weapons can bring brilliant gameplay. But If you ever saw a polearm being used properly in real life, it's be far from "boring." Staff fighting is one of the best arts there is and addin the pointy bit at the end makes it quite a deadly weapon in the right hands.
I'm saying it doesn't matter what things can do IRL. The topic was "Why do current RPGs not have scythes?", not "Why do current military forces not have scythes?" It's an RPG, all your going to be doing with a weapon is selecting attack then selecting the enemy. Besides being ranged or not, nothing else about the weapon matters in
most RPG's. Some of the more intuitive ones may be an exception.
Eponet said:
Most games have enough similarities to the real world's kinematics that unlike say, magic, which is entirely fictional, this isn't realistic within the bounds of the game either)
Question: What was my first post about?
Answer: Most mainstream RPG's have weapons that completely defy all know conventions.
It is these weapons that can make a game more quirky, without actually effecting them at all. You could give Wakka a gun, and he'd still be a physical fighter that can attack at a distance (shut up sphere grid).
RPG's have absolutely no ties to real world physics, or else you'd kill everything with one hit with that slab of concrete you somehow carry around, and you'd get killed in one hit from all those gun toting enemies.
Making things super realistic might have worked for FPS's (debatable), but it's no-mans-land for RPG's. It just wouldn't make the game entertaining. And why do we play video games?
For entertainment. And if some people find killing enemies with scythes entertaining, then they have every right to complain.