squid5580 said:
Sexual Harassment Panda said:
squid5580 said:
Sexual Harassment Panda said:
To make money? Without having to spend time actually making something good?
Right because they just grab some monkeys out of the jungle and hand them keyboards. Then they wave their magic wands and make discs and cases appear so they don't have to pay for manufacturing costs.
Or it could be someone has what sounds like a good idea. They put alot of time and money into the project. Realize that it sucks but they are too invested in it to pull out and write off all the costs. So they put it out and hope that they can break even. Or at least reduce the financial damage so they don't go bankrupt. Some actually learn from this and don't make the same mistakes twice. Which is alot better than them going under and new companies coming in and making them.
I'm sure that happens. The example OP gave was the remake of bomberman. Which clearly isn't a good idea at all, and most likely a cynical ploy to get our money by preying on our nostalgia.
I highly doubt it is all that much easier or cheaper to make a bad game than it is to make a good one. They still need people to code it. They need to manufacture the discs, cases, box art ect. They still need to fork out the dough to pay for licensing fees to the console company. And then they have investors that want to see a return on thier investment. When a game bombs it costs them money. So it makes no sense for a company to intentionally pay money out of thier own pockets to make a game. Since that is the logic you are using.
What is good, is not necessarily what sells. You could look at just about any industry and find examples of this being true. Record companies manufacture bland pop acts, tv is littered with reality shows, lame game shows and terrible soaps. Quality might not be of paramount importance to the people who give projects the green light...
Anyway, I would have thought that to make a good game would take alot of time, which would mean alot of work, alot of paid hours to a larger team of developers than it would take to make a shitty game. I would think that this is where the costs are, manufacturing plastic cases and burning discs doesn't actually cost all that much.
These are just my thoughts, which I can't exapand on right now as I have to go to work. In any case, I posed my ideas as questions instead of asserting them outright.