I used to agree with this viewpoint also, until I realised that manga is read from right to left, which would imply there's some sort of psychological disconnect between static pictures on a page, and moving pictures on a screen, for Japanese gamers.Xariat said:While I found the programming reason really interesting my answer would be the psychological one. When looking at a 2D (or 3D) screen we almost always associate going from left to right as going forward and right to left as backwards. this is true for animation and video games and even pictures. We get a greater sense of progress when going right, and when we do come across a level that goes left it feels weird and almost uncanny.
why is it like this? I don't know, and I'm not qualified to take an educated guess. In my mind that's just the way we are.
Japanese text runs left to right too, its only the panels in manga that go the other way.Alfador_VII said:as Japanese text, and manga is read from right to left
This is also very interesting and might be one of the reasons, I´d think.Altorin said:there are lots of reasons but I think one is just about the thumb.
the d-pad is on the left side.. moving your thumb to the right is an extension, moving your thumb to the left is a retraction.
might be a crazy thought but it's one I have occasionally, especially when playing fighting games.. a lot of moves are easier to do on one side or the other because of how the thumb works.
while the japanese may not read from left to right that does not mean people dont do that in general.The Wykydtron said:I always thought it was just because we read from left to right but I guess that doesn't hold up too well if a Japanese company produced the first batch of popular 2D side scrollers since they read from right to left.
There was a level in Comic Jumper where you get thrown into a manga and you actually move from right to left instead of the usual left to right because that's how you read manga. The rest of the game is your standard left to right. I thought it was pretty damn cool at least.
Oh i so hate that.AC10 said:It's a great question, mainly because (0,0) with the Y axis going down being a + isn't really the standard representation of the Cartesian plane (down Y is negative usually), which is incredibly counter-intuitive and it was a weird concept to wrap my head around when I first started with graphics programming.
It's because most people are right handed and it's easyer to push something that direction with your right hand. So it kept people playing longer on quarter eaters.Alfador_VII said:This mainly applies to 2D games, but regardless of genre, they primarily scroll from left to right.
Yes, sometimes you have to backtrack for a while, but I can't think of any exceptions to this, other than ones that go up or down of course
You'd expect Japanese games to scroll the other way, as Japanese text, and manga is read from right to left, but even those games go left to right.
Anyone got any bright idea why this is?
Incorrect! In the NES game Abaddox you actually have whole levels where you fly DOWN.Alfador_VII said:Most of the maths cut for brevity.
Yeah I hadn't thought of the programming implications, that really does make sense, I think you may have a winner there!AC10 said:Back in the day, doing subtraction was probably more difficult than one might think. The NES, for instance, required that the programmers manually manipulate the memory registers on the machine. Doing an ADDITION in this case, is safer than a subtraction. All you need to do is add the speed and then add the position, and store it in the proper register. The ORDER you do it doesn't matter. However if you mix up subtracting the speed from the position and the position from the speed, you get a wrong number.
However, in all most of these games you can, of course, go left; but something to keep in mind is that the top of the screen is ALWAYS position (0,0). In the first mario, they likely didn't want to deal with the negative number issue and simply NEVER let you move backwards (once the screen moved past a point in Mario 1, that was it).
Likely in the future, once this was more of a solved problem, they probably decided to keep right as the primary direction for the sake that players were just used to it.
Vertical scrolling games are different, regardless of programming, because trying to fly a ship continually down the screen would feel so awkward! Hence, those always go up.
Indeed. Well ok, sometimes down is possible as well as up. And we've seen some sections where right to left is done, but I mean in nearly all cases it's right or up. Exceptions are good thoughKoudelkaMorgan said:Incorrect! In the NES game Abaddox you actually have whole levels where you fly DOWN.
The more you know *shooting star*