Why do I hate this?

stompy

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Jan 21, 2008
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Oblivion. Argh, I heard it was pretty good, and then I played it... right, back to the store with you.
 

TMAN10112

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Jul 4, 2008
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Counterstrike: sorce, at first I hated it for no reason, but after a couple of weeks I tryed it agian and started to like it.
 

pieeater911

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Jun 27, 2008
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Resistance: Fall of Man.
Everyone said it was great, but when I got to play it I felt that it was a pretty standard FPS game.


Conker: Live and Reloaded.
They KILLED this game. Sure, the updated graphics were nice, but they censored it far more than the original, and they completely got rid of all of the old multiplayer modes from the 64. The new modes would've been a great addition, so long as I could play the older ones as well. But no, we can't have that.
 

dukethepcdr

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the protaginist post=9.73242.789544 said:
my vote goes for Crackdown.
it has everything i like about a game,Free-roam,3rd person,shooter,superhero.
it's probably becuase of the lack of a plot.
I agree. When I read about Crackdown in the game reviews, it sounded like a great game. I played it and liked it for about an hour or so. Then I got totally bored with it and gave up on it for a while. I got it back out again a few weeks later and still couldn't get into it. Maybe you're right about the plot. Maybe a game can be too open ended and we really need some kind of reason for playing besides getting better weapons, vehicles etc when we are playing single player. There was some kind of half baked nonsense about needing to clean up the streets and defeat the different crime organizations. It seemed to me that you never really made a dent though. You'd kill a bunch of criminals, blow their stuff up etc. But when you died (not if, it's a given in this game) and came back out of the police center, it seemed like everything was back the way it was and you made no progress. Maybe that's what crime fighting is really like, but I prefer to play games where you can tell when you are acomplishing something.
 

dukethepcdr

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FranicalFrazical post=9.73242.790725 said:
KOTOR 2 - I just couldn't get in to it....I really wanted to but for some reason I couldn't
It could have something to do with the plodding pace of the game and the dull and boring conversations you have with everyone. I'm a big Star Wars fan and really tried to like KOTOR 2 but couldn't do it either. I love the Knights of the Old Republic books and I love playing turn-based strategy games so it should be a no-brainer that this game (especially being made by the great guys at Bioware) should be fun, but to me it isn't.
 

ThaBenMan

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Mar 6, 2008
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the protaginist post=9.73242.789544 said:
my vote goes for Crackdown.
it has everything i like about a game,Free-roam,3rd person,shooter,superhero.
it's probably becuase of the lack of a plot.
My vote goes for Crackdown as well, but I think I've figured out what it is I don't like:
The combat. I think if I didn't have to fight any enemies and could just screw around with super jumping and super strength without them getting in the way, it'd be great. I know that if I clear out a neighborhood I can, but it's just such a chore to do so.
 

Erana

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Feb 28, 2008
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I've gotten to play the Twilight Princess for the first time, and I must say that I had to force myself through the first dungeon before I began to like it. There was something that seemed so... Old, like playing the Water Temple on Ocarina of Time for the seventeenth time while in a bad mood.
Something kept bothering me, and after a while, I realised what it was.
Turning.
I kept getting bothered horribly by the fact that you actually had to make the motion to turn around. More realistic, true, but unavoidably loathesome.

As for the characters being all anime-ish, I was bothered by them at first, too. Having learned alot about Japanese culture in an intrest not fueled by anime or video games, (though I do partake in both) I found that the characters really took on the more traditional Japanese arcetypes than modern anime. In fact, as I continue to play it, I am finding that I like the storytelling aspect. Link actually fits into the world now, and he really seems to embody the young boy setting off to heroism through many culminating acts.

However, people here have made many valid points. There is a completely unnessary, "emo" feeling, and recycling areas like that is a little lowly for a Nentendo game, nowadays. I am really bothered by how underwhelming the beginning of the game is, too. Sure, you do get to meet the princess, but it lacks the near-mandatory meeting of the main antagonist while at an underprepared state, like being twarted by the antagonists of Seasons and Ages, like only being able to shoot bubbles of acid at the Majora's mask, like seeing Ganondorf atop his black steed, menacing the insignificant young Link...

I'm not quite sure how I feel about it, yet. I'm starting to fall in love, but I fear I might be sorely disappointed. I need to finish it and mull it over for now.
 

Calamity

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Aug 22, 2008
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Lvl 64 Klutz post=9.73242.789493 said:
The only game I can think of that I've hated for no apparent reason is Persona 3 FES, I really loved P3, but I just can't get into The Answer for the life of me.
Many many people didn't like The Answer. My theory is it's because you lose the nice blend of Sim and RPG that you get so accustomed to in P3 by Answers being a dungeon crawler.
In short: they tossed out an entire half of what made the game "whole".

As for my game, I'll go with Valkyrie Profile 2, I like the combat, and the story is okay, but I just have zero will to pick it up and finish it. No idea why...
 

ward.

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Aug 6, 2008
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Magic the gathering: battle grounds for the xbox, it's like something I could make on macromedia flash and has nothing to do with the actual game.

Plus every mission is an excersise in "do this in this order or fail".
 

TsunamiWombat

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Calamity post=9.73242.790903 said:
Lvl 64 Klutz post=9.73242.789493 said:
The only game I can think of that I've hated for no apparent reason is Persona 3 FES, I really loved P3, but I just can't get into The Answer for the life of me.
Many many people didn't like The Answer. My theory is it's because you lose the nice blend of Sim and RPG that you get so accustomed to in P3 by Answers being a dungeon crawler.
In short: they tossed out an entire half of what made the game "whole".

As for my game, I'll go with Valkyrie Profile 2, I like the combat, and the story is okay, but I just have zero will to pick it up and finish it. No idea why...
Because you need a degree in it to be GOOD at the combat perhaps.
 

TOGSolid

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Jul 15, 2008
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ThaBenMan post=9.73242.790891 said:
the protaginist post=9.73242.789544 said:
my vote goes for Crackdown.
it has everything i like about a game,Free-roam,3rd person,shooter,superhero.
it's probably becuase of the lack of a plot.
My vote goes for Crackdown as well, but I think I've figured out what it is I don't like:
The combat. I think if I didn't have to fight any enemies and could just screw around with super jumping and super strength without them getting in the way, it'd be great. I know that if I clear out a neighborhood I can, but it's just such a chore to do so.
I enjoyed Crackdown in a mindless sorta way but got kinda ?_? when I realized that the best way to go through that game is just by running around with a pistol and targeting opponent's heads. I sat there looking at the rest of my arsenal like "wow...what a waste." Eventually I just ran around with the pistol, the rocket launcher, and the grenade launcher since everything else was such wank.
 

searanox

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Sep 22, 2008
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Erana post=9.73242.790901 said:
I'm not quite sure how I feel about it, yet. I'm starting to fall in love, but I fear I might be sorely disappointed. I need to finish it and mull it over for now.
The game really picks up once you get to the midway point (even a bit before, when you meet the Zoras), and ends on an incredibly high note (probably one of the best end sequences in the series), although the last two regular dungeons are a bit of a slog. It does start a little slow, though, it's true.
 

Vortigar

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Nov 8, 2007
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Knights of the Old Republic

I'm a huge Star Wars fan and this game just did not do it for me. People always tell me it gets better after you get jedi-powers. But really, I've started again three times, played it for a load of hours each time and went: "meh" after a couple of days.

For the life of me I can't figure out why I don't like this game. Maybe it's because it lacks just a little bit of punch all around. The combat is not entirely there. The equipment and level system is not entirely there. The story is vaguely interesting but not entirely gripping. The characters are vaguely interesting but not really. Something like that perhaps?
 

Count_de_Monet

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Nov 21, 2007
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Counter Strike: Source - After playing the original for so long I was used to a difficult shooter that rewarded you for paying attention to what you were doing. What I got was a spray and pray disaster of a game with a lot of odd changes to the way you fire. I still play, however, because many of the 1.6 servers I used to play at began disappearing.

Oblivion - Sure, I played it for quite a number of hours then I realized that every time I went somewhere it looked exactly like the place I had just been. Every Oblivion level was practically the same, every dungeon, every cave and castle was the same maze with different skins and when wolves level up with you and can kill your enormous alligator-dude pet I lose interest.

C&C 3 - I enjoyed the campaign even though it was way too easy for a C&C game and I ignored the multiplayer because all it ended up being was "Who can build the most tanks in the least amount of time". C&C took a giant step backwards in the RTS genre history and created a game of polarized armies. I could take it in Age of Empires but ever since Warcraft 3 came out I need to see battles with a variety of units or I stop playing.
 

searanox

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Sep 22, 2008
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Count_de_Monet post=9.73242.791165 said:
C&C 3 - I enjoyed the campaign even though it was way too easy for a C&C game and I ignored the multiplayer because all it ended up being was "Who can build the most tanks in the least amount of time". C&C took a giant step backwards in the RTS genre history and created a game of polarized armies. I could take it in Age of Empires but ever since Warcraft 3 came out I need to see battles with a variety of units or I stop playing.
The expansion pack helps a lot with elminating tank rushes by increasing their cost and build time; the units are a lot more specialised this time around, especially the new ones. Also, have you ever seen a high-level game before? Some of the strategies I've seen are incredible, like one guy using the chain reaction explosion of his Mothership to destroy both his own and the enemy's base.
 

Typecast

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Freespace 2 which I only recently finished. For something that is supposed to be genre defining, I couldn't help but feel... irritated by how it must have BROKEN the genre. People must have thought, well we've made the best space com-sim evar, now we can shelve the entire genre and get on with making something about spacemarines shooting zombies.
I'll admit that at times it was 'fun' but the niggling little flaws, seemed to creep in everywhere and I couldn't help but swing the hammer of judgement and get angry. Having also played space combat-sims, post FS2, I see that they are trying(and failing) to be this game, but distinctly lacking in the substance.

Lets get this straight, I liked Freespace 1. I think it was immensely more entertaining, more fun, and a greater challenge than it's sequel. It's progression is also justified where as FS2 feels forced, not to mention stilted.

It didn't live up to the hype and didn't do enough different to make me feel better about a dead genre I still pine for. TIE Fighter CD, you have the crown.
 

Dalisclock

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Not Hate but rather disappointment:

Bioshock: Great concept, but for some reason the potential seems wasted. It feels like the best part was up until Andrew Ryan first speaks to you and after that it devolves into pretty much the same old,same old. The one exception being the "Would you Kindly?" bit near the end of the game which was just Awesome.

I think part of it is that it feels like they never really exploited the whole "We're at the bottom of the ocean" idea. Sure, a couple of times, areas would flood and cut you off from where you were before, and frankly , I think the game needed more of that. However, it also needed to be less linear so you don't feel like you're being forced down a path like the game ultimately ended up doing. That and after you get to medical, it feels like you've pretty much seen everything the game has to offer.

Painkiller: I don't really understand. I liked Doom and Doom 2(I played the Demo of Doom 3 and just wasn't impressed) and I loved the first Serious Sam game(the second encounter, not as much). Based on that, I should like Painkiller.....and yet it seems......meh. The guns are fine, just nothing particularly special(even the shurukin/lightening gun is less fun then I had been promised, due to quick ammo consumption). I think the real problem is one of atmosphere.

I'm supposed to be dead, in purgatory and facing hordes of demons. Fine. So why does it feel like what I'm really doing is running around a bunch of random maps that really have nothing to do with each other killing demons. And while the maps look really good, there's nothing about them that actually suggests I'm in the afterlife. Perhaps a subtle state of decay everywhere, like everything is an imperfect copy of the real world, or a slightly off sky, or maybe evil looking paintings. Not just a world where everyone decided not to come to work today. Something to actually go with the the premise and convince me I'm doing more then running through a series of random maps. And I'm starting to really think they should have either dumped the plot altogether and just go the doom/serious sam route of giving you some brief "Go here, kill that" or actually tried to connect the levels somewhat, like Serious Sam did. I'm nearly done with the game but I wonder why, because I don't really care much. I think because I want to see if evetually I'm going to come across a really awesome level or something cool that will make me want to keep going.

For some reason, pretty much everything about this game makes me think......Serious Sam or Doom did it better. Sure, the bosses are Huge. So were Serious Sams....and more impressive to boot. Doom had very little plot and a cliched Hell environment....which seemed perfect and oddly creepy.

I really don't understand. By all rights, I should be really enjoying painkiller.....and I'm not.