Why Do I Still Suck at CoD?

RedRockRun

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Jul 23, 2009
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Or just about any online FPS for that matter. I've been playing the damn things since I was around 8, and as far as playing online goes, I don't feel like I've gotten any better at them. The only online FPS's I ever felt half decent at were CoD4 and Destiny. Who cares about console FPS's in the first place? And while I'm on the subject, how am I better at console shooters but no goddamn good at using the mouse? They all say aiming with the mouse is more intuitive, more accurate, yet that doesn't seem to apply to me. This is really getting under my skin and subverting my perceived self-identity as a gamer.
 

DrownedAmmet

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Apr 13, 2015
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It's hard to give tips without knowing how you play, but here goes

CoD is mainly about playing the maps, the more you play of each map you should get better. Try watching video of your matches and watch where people go, and figure out where you die and where you could have gone instead to get a better shot on people. I get most of my kills by sitting at a spot and waiting for someone to show up, and then moving to a different spot that is in view of the spot I just was, and killing the guy who re-spawned and came to kill me.

The one thing I noticed about players is that they don't shoot through walls as much as they could. If you see someone run into a building, light that fucking building up! I can't tell you how many kills I get because my enemy is stupid and stops shooting when I run into a building

I mostly play Hardcore and usually have a 1.3 k/d, and at best 10% accuracy rating, so I'm not a pro but I do well enough to have fun
 

tippy2k2

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Not sure if serious...so I will assume it is unless proven otherwise.

First, the PC v Console part; I've always much preferred my console as I've never PC gamed. I'm like a drunk monkey when it comes to aiming (or doing anything really...) with a PC. So you're not alone there.

As to the "Why do I still suck at FPS", it depends. For some (like my Dad), twitch skills are just harder to master, which most FPS games are using. For others (like myself), I just can't sink the same kind of time into them as the kids nowadays and so they curb stomp me when I play online.

EDIT: Also related


Not terribly informative but highly entertaining!
 

RedRockRun

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Jul 23, 2009
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No, with me it's this annoying habit where I choke up and lose focus. It happens with MMO's as well. I'll see another player and just revert to button mashing; in the case of FPS's my hand twitches, and I mash down on my mouse like I have zero discipline. Add to that, my reaction time feels so low. There are times when I've been killed milliseconds after being spotted, yet when I watch the kill cam the other person definitely had ample time to kill me, and it wasn't as instantaneous as I'd perceived from my end. I feel like my brain just doesn't register things quickly; I hate myself for it. I watch these kill cams, and sometimes it's as though two completely different things happened. Of course getting disheartened in the middle of a game all but seals my fate and makes me perform terribly from there on out. I've always let this stuff get to me :\
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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You are basically playing the same game regardless of shooter so you're either not so good at them all or really good at them all. Pure shooting skills definitely help, give you confidence, and allow you to hang with the best players. However, you don't need great shooting skills to play well against normal players. How many times do 2 players both see each other at the same time where aiming skill is the only deciding factor? Not much at all.

Any shooter is all about positioning (both on the macro and micro levels). The better players simply out-position other players and basically have the odds stacked in their favor to win each and every gunfight. Every shooter is really about camping; most players camp at the start but you need to rush out and gain key map points at the start, THEN you camp those good points. In your standard 3-zone mode (like COD's Domination), any good team/player will skip capturing that zone outside your spawn (as whoever dies first can respawn and get it) and rush right for the middle zone (or rush around to flank the enemy at the middle zone). Once you take that middle zone, you now have map control over the other team so you can then push up a little towards their spawn, basically camp in a good position, and kill them on their way to the middle zone (and not at the middle zone). Never LET an enemy have any part of the map for free, make them earn everything. You don't defend objectives sitting at the actual objective and just letting them move up to the objective for free because when an enemy push does wipe your whole team out (which is just a matter of when, not if), you won't be able to get back in time to stop them from taking the objective if everyone on your team was at or behind the objective camping it, but it you were set up in front of it, you have a chance to stop them. Every shooter is about knowing when to push and when/where to camp. You and your team should play like a good football team's gap run defense (stay in your gap); whenever I spawn I look at the mini-map to see where my teammates are and I fill in the gap where there's no teammates. If you are covering the extreme left of the map and you just leave it to get kills, your team is open to get flanked without any warning. That's macro positioning.

Positioning on the micro level positioning is doing the little things to win a gunfight like crouch shooting at the right moment to both make you harder to hit while giving you less recoil on your shots. If you are playing a 3rd-person shooter, use the cover system as little as possible because you are at a rather big maneuverability disadvantage when stuck to cover, good players are rarely stuck to cover in any shooter that has a cover system; standing behind a wall is better than sticking to a wall in cover. Some FPSs have leaning and sliding; leaning in a gunfight makes you a moving target while not adversely affecting your aim and sliding allows you a nice quick-burst of movement while resulting in a crouch position meaning less recoil for you. You don't have to engage in every gunfight either; if you know you are in a shitty position when an enemy sees you (the odds stacked against you), fall back a bit to a better position and engage the enemy on your terms.

Playing shooters is much more mental than anything.
 

Phoenixmgs_v1legacy

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RedRockRun said:
I'll see another player and just revert to button mashing; in the case of FPS's my hand twitches, and I mash down on my mouse like I have zero discipline.
The key to aiming in a shooter is aiming with the camera. Center the camera on the enemy, then press aim + fire. When you bring up your crosshairs, they should be on the enemy. You should only make fine aiming adjustments when you are aiming down sights. If you aim and you're pretty off the target; release L1/L2, re-aim with the camera, then shoot again. You almost never want to hold down fire while moving your crosshairs. Firing in a tappa-tappa-tappa method greatly reduces recoil vs just holding down fire.

You need to play smart and under control, pick and choose key spots to be aggressive.
 

Joccaren

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Mar 29, 2011
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When it comes to console vs PC, its an entirely different skill ceiling. Because of the natural imprecision of gamepad sticks, that auto-aim somewhat overcompensates for, there's less ability to actually put your bead EXACTLY where you want it. Pinpoint precision. Almost no-one can do it in less than 1/10th of a second. Its near impossible. Because of this, if you can't do so... You're one of the normal people. One of the good people even.

On the PC... It is VERY possible to do this, and people have been playing with the mouse for decades with high DPI to get split second headshots. The higher the accuracy of the guns, the worse it becomes. Pinpoint accurate weapons allow those with enough experience to make pinpoint accurate shots, very quickly. This leads to PC combat being over in split seconds with little chance to run and hide a lot of the time. Its a lot more twitch based than on a console.

I haven't touched a console FPS in about... 10 years. Maybe more. I hung out with some of my partner's friends, who played exclusively on console, and vsd them in CoD multiplayer. I had no idea what the controls even were. First half of the first round, I was naturally getting dominated, throwing grenades instead of shooting, fumbling with how to do anything... Second half of first round I made a comeback because I learned the controls, and had learned the map. I ended up second by 1 kill. Second round onwards I simply dominated.
I wasn't good at console FPS. Oh hell no. I'm also not good at CoD. Played it once before then at another friends house, also about 6 years ago. How did I end up defeating them? They weren't 'good' players. They were average. On the PC though, if I had never used a mouse before, they'd outclass the shit out of me. With the console taking care of aiming for me, I could concentrate on learning the maps.
If we were to play the PC version against each other sometime, I've already played other console players who were 'good' at those games and seen the results. Its utter decimation.
Being good at a game, and being good at a game on the PC are two totally different things. Don't take it to heart. Even I get pissed off at how hyper-competitive PC FPSs can be thanks to some people's aim, and I'm almost one of those people. If you want to become good on the PC with a mouse, you need to practice. It won't take care of things for you like a controller's auto-aim will. It all has to be you.

As for why you might not be good at FPS in general...
A few things. One is the maps. In any FPS knowing the map is key to winning. If you know where everyone goes to snipe, where the health kits are, the rare weapon drops, good ambush locations, central hubs that are always a shitfest of death - you're halfway to winning already. You'll survive a lot more, and you'll be able to ambush a lot easier, with better equipment.
Another is situational awareness. Don't get tunnelvision on what is infront of you. Where reasonable, always check behind you, and to your sides. Listen for the sound effects of people running or walking, and decide whether you want to engage, or hide and let them pass.
Burst fire is also something you really need, and that so many people don't appreciate. Even if your gun isn't auto-burst, emulate burst for it with your firing pattern. In the above mentioned CoD match, default guns were burst, and somehow someone changed their loadout to get a full auto. Even in a face to face firing match, I won. How? The held down fire. Their accuracy disappeared. Most of their shots missed. I pulled a quick 3 burst shots. Accuracy was not lost. Almost all shots landed. Burst is great, once you get used to it.
You also need to know the tricks of the game a little. In CoD, you can shoot through walls. Walls mean nothing. If you know someone is on the other side of a wall, shoot the wall. It'll kill them. In Battlefield, you can't shoot through walls. With explosives you can blow a lot of them up though. Even if it doesn't kill the enemy, a grenade to their wall will remove their cover.
As for failing to perform under stress... Practice. And face bots first, not other players in this case. Start 'em off on easy. Those things have pathetic skills, reaction times, and tactics. You should be able to work on calming yourself down in such situations, and then move on to better bots. Even if you can't calm yourself down, you can do what I do: Muscle memory it. I panic when something unexpected happens in an FPS. Someone jumps around a corner I thought was empty, I see a rocket flying at my Jeep, someone's pulled out an apache and I'm out in the open. My advantage is that my body knows what to do. My "Panic" is just doing what I'd do normally, as my hands are that used to dealing with such situations from bot matches and fights with friends with no stakes, that as soon as it happens, I just revert to just doing whatever my memory is for the game - which I've trained to be the right way to play. When you round a corner and panic, if your panic reaction is to just spray and pray then you're going to die. If you've trained yourself to shoot burst and how to aim without thinking about it, then you'll panic - but you'll still aim and burst as that's what you're used to doing when you're not thinking - and you'll live or get the kill far more often.
As for slow reaction time, a lot of this is situational awareness. If you react to someone before you even see them, its a lot easier to not be taken off guard.
 

LetalisK

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Phoenixmgs said:
RedRockRun said:
I'll see another player and just revert to button mashing; in the case of FPS's my hand twitches, and I mash down on my mouse like I have zero discipline.
The key to aiming in a shooter is aiming with the camera. Center the camera on the enemy, then press aim + fire. When you bring up your crosshairs, they should be on the enemy. You should only make fine aiming adjustments when you are aiming down sights. If you aim and you're pretty off the target; release L1/L2, re-aim with the camera, then shoot again. You almost never want to hold down fire while moving your crosshairs. Firing in a tappa-tappa-tappa method greatly reduces recoil vs just holding down fire.

You need to play smart and under control, pick and choose key spots to be aggressive.
And if you want to be a huge dork, put a red dot on your screen with a dry erase marker. Eye Ballin it is for chumps!

Edit: I play hardcore, actually derped out there for a second and forgot normal mode had crosshairs.
 

TheYellowCellPhone

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Yeah pure aim can get you out of like 70% of any hairy situation you get in, but gamesense is tied into your survival more than having impossibly good aim. Knowing which fights to take, when you should leg it, how to effectively use your equipment, where you can play off the openings your team made, when to fight in a sneak attack, target priority, and in general how to move around are things you can't pick up a game and instantly understand. In a game like CoD, where the average fight lasts less than two seconds, positioning and who shoots who first takes priority over aim or reaction time. Just takes knowledge, trial and error, and being bad at the game before you git gud.

If you've played Nuclear Throne (I'm assuming you at least know about it, since you have a Y.V. avatar), that's a game that's heavily reliant on gamesense as opposed to pure luck or aim. Knowing which enemies you should be prioritizing, how to dodge spam, which guns and mutations are more beneficial to you, when you can rush into an open area vs playing it safe behind a wall, how to effectively use your mutant's power, and whether or not you should be nabbing rads and pickups in the middle of a dangerous area.

Also knowing how to aim helps a lot.

RedRockRun said:
And while I'm on the subject, how am I better at console shooters but no goddamn good at using the mouse? They all say aiming with the mouse is more intuitive, more accurate, yet that doesn't seem to apply to me. This is really getting under my skin and subverting my perceived self-identity as a gamer.
Yes, I am going to say practice. Maybe not on a really aim-heavy game like Counter-Strike, but something more like Minecraft where FPS controls are going to be more instinctive than becoming the death of you.

Also toy with your sensitivity. There's no "wonder" sensitivity that everyone uses or is widely considered as the best. Having a low 2inch/360 turn doesn't make you a better person than someone with a 20inch/360 turn. I personally use a 5.45inch/360, always have since I first started PC gaming.
 

TheYellowCellPhone

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RedRockRun said:
in the case of FPS's my hand twitches, and I mash down on my mouse like I have zero discipline.
I had that problem a lot in TF2. Still do, to an extent. Whenever I would fire at a target, I tended to "jiggle" my crosshair a bit, kind of anticipating them to move erratically, or just trying to get a flickshot and hoping on insticts to make the headshot happen because it's hard to track a target in a game like that.

I'm literally only going to tell you that the key to better aiming is more practice. Eventually you'll get to a point where your off days are almost as good as your good days.
 

Lufia Erim

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The newer CoD games have terrible map design. That is why you think you suck. You are not only playing against players but you are playing against the architecture. You literally have to be looking at 5 places simultaneously, to cover all your bases.

Up until Black opsm the levels designes where ok, then they started becoming worse.
 

Pseudonym

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RedRockRun said:
Or just about any online FPS for that matter. I've been playing the damn things since I was around 8, and as far as playing online goes, I don't feel like I've gotten any better at them. The only online FPS's I ever felt half decent at were CoD4 and Destiny. Who cares about console FPS's in the first place? And while I'm on the subject, how am I better at console shooters but no goddamn good at using the mouse? They all say aiming with the mouse is more intuitive, more accurate, yet that doesn't seem to apply to me. This is really getting under my skin and subverting my perceived self-identity as a gamer.
There are several things I have to say on this. First, millions of people only play singleplayergames, would suck at multiplayer games and don't feel any less of a gamer. Secondly, playing more will, in a lot of games, pit you against other players who play more. (depends on the matchmaking system) I remember playing halo MP at a friends house and suddenly getting those 'running riot' medals because I played against new players. Thirdly, you can have your better and worse days. If you are consistently choking, come back tomorrow after a good night sleep. Fourthly, a nice headset, good internet and a wired controller or mouse all help playing CoD and similar shooters. Fifthly, some games might just work for you. If I play Day of defeat I will get rekt. If I play team fortress I suddenly have that 1.5 KD somehow. Sixthly, good reflexes and focus are to a degree learned and to a degree you have them because you were born with them, are at the right age, and a lot of other factors beyond your control. Sevently, the average gamer has a KD slightly below 1. (Every kill has somebody dying and there are suicides as well) Eightly, playing with a coordinated team will help significantly.

There are a thousand and one factors, often having to do with things that are happening out of the game itself that can help or not help. I've lost games of civ because another player left the game leaving the AI at the mercy of a third player who conquered the AI and it's many wonders swiftly. You might want to look into some of those factors. For shooters wired controllers are an easy example. They have less input lag.

I'm just rambling but I hope you find my advice somewhat useful.
 

Wakey87

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RedRockRun said:
They all say aiming with the mouse is more intuitive, more accurate, yet that doesn't seem to apply to me.
Thats pretty much your answer right there. Aiming using a mouse is alot more precise, not just for you. Add in the fact that you can pull of alot more input commands on a keyboard without needing to distort your hands in anyway and people can play alot smoother and alot better.
 

Sigmund Av Volsung

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Have you tried CS:GO?

CoD is pretty poorly made imo. The mechanics are constructed like a Skinner box, as is every other game that derives from it(in terms of post-CoD 4). You die in a few hits, fights last a few seconds, matches are very short, everyone moves like a fat cow on ice and the killstreak system is done so the rich get richer.

It's like League of Legends in the sense that it too has very quick engagements, low mana costs for abilities and short cooldowns. It's a lot more frantic, therefore ennervating than the alternative of something like say, DoTA 2.

To that point, here comes in CS GO. It's the fastest online FPS that I have ever seen, but there's enough variety and a more encouraging improvement system in place. As you play that game, map awareness is what wins rounds, not necessarily who is quickest on the draw(unless we're talking competitive), and the weapons are much more versatile. LMGs can be used as shotguns, handguns and AKs can be sniper rifles and in general, it plays like a leaner CoD. Add to that, there's no frustrating levelling system and you respawn very quickly in deathmatch and Arms Race.
 

Something Amyss

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Joccaren said:
Because of the natural imprecision of gamepad sticks, that auto-aim somewhat overcompensates for, there's less ability to actually put your bead EXACTLY where you want it.
The weird thing is I usually end up fighting aim assist the entire way. Still the same problem, but not so much an issue of pinpoint precision as "agggggh! Why is my reticle moving away from the guy I'm aiming at?????"
 

Phoenixmgs_v1legacy

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LetalisK said:
And if you want to be a huge dork, put a red dot on your screen with a dry erase marker. Eye Ballin it is for chumps!

Edit: I play hardcore, actually derped out there for a second and forgot normal mode had crosshairs.
I feel aiming with a crosshair or putting a dot on your screen is the wrong way to aim anyways as aiming in the manner which you move a dot over your enemy is just not the best way to aim, players that aim on muscle memory and knowing where the center of the screen will out-aim someone with a dot on their screen. I got my aiming skill from playing Metal Gear Online for 4 years (the most skill-based shooter maybe ever); there was no crosshair when just moving around and you had to land headshots to kill as body shots did shit damage and the game had no aim-assist. I don't play Hardcore in most shooters because it completely unbalances the game and lower health only makes the game less skill-based. It's not fun having everyone play Spec Ops on hardcore killing from across the map in a few bullets with a no recoil SMG. It's pretty stupid to use a high recoil gun with half health as the reward isn't nearly enough with the risk being far too high. I've never understood why people want to play a video game shooter with realistic bullet damage when aiming in a video game (whether KB/M or controller) is way way easier than real life thus realistic bullet damage in a video game has you die way faster than you would in real life (that is fun how?) and only makes the game more campy. Only needing to land 2 bullets with an automatic to kill means you can just spray whereas having to land 4-6 bullets makes the player actually aim and stay on his/her target to get the kill.
 

Phoenixmgs_v1legacy

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Something Amyss said:
Joccaren said:
Because of the natural imprecision of gamepad sticks, that auto-aim somewhat overcompensates for, there's less ability to actually put your bead EXACTLY where you want it.
The weird thing is I usually end up fighting aim assist the entire way. Still the same problem, but not so much an issue of pinpoint precision as "agggggh! Why is my reticle moving away from the guy I'm aiming at?????"
Aim-assist only makes aiming harder. I learned to aim playing a console shooter with no aim-assist and it also required headshots to kill (it took like 20 body shots to kill). I'm used of self-correcting my aim on my own and if aim-assist is doing its thing, it completely messes me up. And aim-assist stops you from doing some high skill aiming like how drag-scoping is kinda impossible in Uncharted's MP due to the game's aim-assist. Developers seems to think console players need aim-assist for some reason.
 

zerragonoss

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RedRockRun said:
I've been playing the damn things since I was around 8, and as far as playing online goes, I don't feel like I've gotten any better at them This is really getting under my skin and subverting my perceived self-identity as a gamer.
No, with me it's this annoying habit where I choke up and lose focus. It happens with MMO's as well. I'll see another player and just revert to button mashing; in the case of FPS's my hand twitches, and I mash down on my mouse like I have zero discipline. Add to that, my reaction time feels so low. There are times when I've been killed milliseconds after being spotted, I feel like my brain just doesn't register things quickly; I hate myself for it. I watch these kill cams, and sometimes it's as though two completely different things happened. Of course getting disheartened in the middle of a game all but seals my fate and makes me perform terribly from there on out. I've always let this stuff get to me :\
You seem to have found your problem right there. I am guessing, you care about your identity as a gamer, and think it relates directly to your skill. Which it does not by the way you could be the worst player on the planet but if you care about games and want to see them improve than you are still a good gamer. This combined with your long play time makes you think you should be good. Than when you get into a game you put way too much pressure on yourself and freak out whenever you play. I used to do the same thing with magic, I was a very good player when I played more often, combined with the fact that I fallow a lot of coverage and strategy articles because I find that a fun thing to do. Meant that whenever I would go to one of the occasional tournaments I play now I would way overthinking everything. Then become very nervous I would mess up, even in games that don?t mean anything, because I should know better. The key to overcoming it was simple shut myself up and just enjoy playing the game.
... how am I better at console shooters but no goddamn good at using the mouse? They all say aiming with the mouse is more intuitive, more accurate, yet that doesn't seem to apply to me.
Also the idea of mouse aiming being more intuitive is entirely based on the idea people use a mouse to point at thing all the time in their daily lives for computer use. This is only a little true because most people never try to hurry or be precise in their day to day use of the mouse, so very little skill would carry over. It also does not apply to you at all since as you have been playing since 8, you have probably spent as much time with a controller in hand as with a mouse. As far as the whole counsel vs pc shooter things go, anyone who says one is objectively better is an idiot. Yes a player on a computer will win in a fight ageist someone playing on a console because their controls are more precise. But I would never judge what thing would be more fun to spend time with, by what could win in a fight. A bear would win a fight with a kitten, but I would much rather play with the kitten. (Not saying that there is any problem with saying you subjectively like one more of course.)
 

Something Amyss

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Phoenixmgs said:
Aim-assist only makes aiming harder. I learned to aim playing a console shooter with no aim-assist and it also required headshots to kill (it took like 20 body shots to kill). I'm used of self-correcting my aim on my own and if aim-assist is doing its thing, it completely messes me up. And aim-assist stops you from doing some high skill aiming like how drag-scoping is kinda impossible in Uncharted's MP due to the game's aim-assist. Developers seems to think console players need aim-assist for some reason.
Yeah, I'm not even particularly good, and I still have issues with it.
 

zerragonoss

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Both of these are a little of topic some random shooter theory discussion might give the op a break from reading to many post talking about why they suck in a row.
Pseudonym said:
the average gamer has a KD slightly below 1. (Every kill has somebody dying and there are suicides as well)
Also the medium is probably a decent amount bellow that as outlies up can go much higher than ones down and players with positive kill death rations spend more time playing. To elaborate if someone has a positive win kill rate vs average whenever they kill someone they will still be close to the action and alive to try and kill more people. While is someone has a negative kill death ration they have to spend time out of game, either to respawn or to wait for the next round, than have to get back to wherever the fighting actually happens. This makes it faster to kill a bunch than it is to die a bunch.

Phoenixmgs said:
I got my aiming skill from playing Metal Gear Online for 4 years (the most skill-based shooter maybe ever); there was no crosshair when just moving around and you had to land headshots to kill as body shots did shit damage and the game had no aim-assist.
I would probably give that title to one of the tribe?s games, I only played tribes ascend but their combination of fast movement lots of momentum you have to work with, and slow projectiles made even hitting someone a feat in of itself. I think only one player in a hundred could actually use a sniper rifle to good effect, and any given shoot could be screenshotted, and used to make a good collage level physics problem.