Why do many races in Mass Effect look so similar?

Jandau

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Hanar beg to differ, as do Elcor and Volus. And the humanoid shape that is so prevalent is in line with the "Space Opera" feel the entire game is going for. Are you next going to ***** about how most aliens on Babylon 5, Farscape, Star Trek, etc. have 2 arms and 2 legs?
 

Srevihc

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Sorry if someone has already mentioned this but I'm not going to read all your comments...
But There is The Rachni who became an extremely powerful space faring race.. and almost wiped out all other life.. So maybe they are the best instead of humanoid form.. But especially following that it is indeed weird that everything else is so human.. I guess its for simple animation likeness so as to not put too much stress on game developers.
 

AcacianLeaves

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Scabadus said:
Many races have two legs, two arms, one head and one torso.
I've written a few sci-fi stories, and in each one I attempt to logically decide exactly how an alien race would look. This is one of the most important parts of any science fiction.

Bear with me as I hit you with a wall of text.

The most obvious reason is that as humans we will better identify with humanoid species. If you make every species look like jellyfish, slugs, insects, or some otherworldly thing the consumers of your story won't identify with them and thus they'll never be usable characters.

However I think there is a scientific explanation, or at least a plausible sci-fi explanation.

My basic idea is that evolution is not something where the process varies wildly, but something where the results vary wildly.

All the sapient species are terrestrial - they don't fly in the air or swim in the sea (obviously the Hanar are an exception). So we then know that they evolved to live on land. Creatures that live on land have legs (2, 4, 6, doesn't matter at this point). Humans and Asari are mammalian (belly button), Turians and Krogan are reptilian (eye structure, scaly skin), Salarians are amphibious (eye structure, eggs as children). For the sake of argument let's put Quarians and Volus as mammals as well. Vorcha I remember some very odd explanation in the codex, and I would say Batarians look most like amphibians due to the 'slimy' quality of their skin, which implies the ability to live both underwater and on land. So there are no sapient species with 2 legs, 2 arms, and a torso that are insectoid, annelid, echinoderm, etc. They are only mammals, reptiles, or amphibians. To my limited knowledge, it is standard for almost all mammals, reptiles, and amphibians to have four limbs as the first iteration of their land-dwelling ancestors.

So we've determined that it is logical for all of the species mentioned to start their individual evolutionary changes with a torso and four limbs. But why do those species become sapient? What drives the evolution of intelligence, the increased brain size, and eventually organized civilization? The answer, I believe, is the ability to use and create tools.

To do this, you need to free at least two limbs. Why did humans evolve this ability? we migrated to the plains, where standing on our hind legs and growing tall gave us the ability to see a greater distance and watch for predators. Essentially, we were prey. So each sapient species went through evolution as prey to something else. They all evolved to stand on hind legs and eventually walk upright, which freed the other two limbs for tool making - something they would need to defend against their predators. The process of making and using tools necessitated a larger brain, thus becoming sapient.

EDIT: Forgot the non-crew races like Vorcha, Batarians, and Volus.

Obviously Elcor and Hanar don't fit into the above model, but I personally don't think the Elcor make any sense. There is no way they could create things, they don't have the limbs necessary to use tools. At least the Hanar have tentacles that you can reasonably assume can use tools. An obvious reason for both of these species to be sapient would be Prothean interference.
 

Hurr Durr Derp

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Apart from the obvious answer that it's easier to relate to humanoid aliens, and thus it's easier to convey emotion through them, there is such a thing as <url=http://en.wikipedia.org/wiki/Convergent_evolution>convergent evolution, and there's no reason that something similar couldn't apply to other planets as well. It's not entirely unreasonable (unlikely perhaps, but not unreasonable) to assume that all races that develop a certain kind of intelligence tend to physically develop in roughly the same way as well. I haven't played ME2 yet, but in ME1 one of the most 'different' races were the Hanar, both in their form as in their behavior. Again, the logical reason for this would be that the weird look of the aliens is used to accentuate their weird way of speaking and acting, effectively making them more alien than the other aliens. An in-universe reason however could be that their different form and different way of thinking are related. For most of the other races, their 'humanoid' forms fit their 'humanoid' behavior. Similar minds means similar bodies and vice-versa.
 

SweetWarmIce

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Anderson dwells on this in Mass Effect:Revelation, there are theories that the Protheans played a roll in shaping evoultion across the galaxy and there are also theories that there are inate advantages to the biped form. Which is why nearly all known races are two-legged, two armed, frontal eyes and have sizeable brains.

You have to remember that in Mass Effect you really only encounter other intelligent space-faring races. Also there are key differences:

Asari - Mono-gendered, reproduce via melding of nervous systems, can live for over a 1000 years. Have natural alure and considerable influence on perception.

Salarian - Warm blooded reptillan, high metablisom, 40 year life span at best, photographic memory, only need 1-2 hours sleep, lay eggs, no sex drive.

Turian - Somewhat avian, possess hardened metallic skin, resistant to radiation, different DNA make-up, have a sort of slag to their speech.

Krogan - Hard skin akin to thick hide, primary, secondary and tertiary organs and systems, live for up to 1000 years, can survie months without food or water.

Quarian - Adaptive immune systems instead of defensive immune systems, same type of DNA as turians.

Drell - Reptillan, lungs cannot tolerate moisture, 4 sets of eye-lids, perfect memory, fall into limited "spirit out of body" experiences.

Volus - Cannot breathe oxygen, flesh spilts open in "normal" gravity, thrive in worlds toxic to other races (high gravity and lack of oxygen and nitrogen), small and chubby.

Elcor - Walk on all fours, emotion conveyed via pheromones and subtle movements, monotone voices, not to mention their size.

Vorcha - Live up to 20 years, bodies made up entirely of adaptive netural cells (except the head), any stimlui or outside force provokes adaptive response.

Hanar - (Jellyfish but might as well complete list) Communicate via bio illuminessence (which are turned into speech via translaters), natural toxins, 3 metres tall, require mass effect fields to walk on land.

Geth - Race of AIs that think together to perform tasks. Default platform modelled after Quarians due to having built them in the first place.

Protheans - Quad strand DNA.

I'll leave Collectors to the plot.
 

Rusty Bucket

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Axeli said:
Who cares? It doesn't need to make that much sense, and let's be honest, it'd make the alien characters much, much harder to relate to if they didn't have at least some human traits.

If it bothers you so much, handwave it with the idea that some quirk of evolution tends to repeat the same patterns in completely separate environments and make sentient species more or less humanoid in shape.

I did notice that it's pretty weird that both humans and quarians blush and feel hot when embarrassed, but overall... Well, you need to get a stick out of your butt if it honestly bothers you that the aliens are usually humanoid. And to understand that it's a lot more important to make an enjoyable story and setting than a scientifically accurate one.

It's just fiction for god sake.
It isn't just fiction though, it's science fiction. That's a really important distinction. It needs to have an element of, well, science to it for it to be successful. Compare Star Trek and Star Wars. Which one would you say is more science fiction?
 

Axeli

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Rusty Bucket said:
Axeli said:
Who cares? It doesn't need to make that much sense, and let's be honest, it'd make the alien characters much, much harder to relate to if they didn't have at least some human traits.

If it bothers you so much, handwave it with the idea that some quirk of evolution tends to repeat the same patterns in completely separate environments and make sentient species more or less humanoid in shape.

I did notice that it's pretty weird that both humans and quarians blush and feel hot when embarrassed, but overall... Well, you need to get a stick out of your butt if it honestly bothers you that the aliens are usually humanoid. And to understand that it's a lot more important to make an enjoyable story and setting than a scientifically accurate one.

It's just fiction for god sake.
It isn't just fiction though, it's science fiction. That's a really important distinction. It needs to have an element of, well, science to it for it to be successful. Compare Star Trek and Star Wars. Which one would you say is more science fiction?
There are plenty of sub-genres for sci-fi, and Mass Effect definitely doesn't aim for the one that tries to be completely accurate scientifically.

It's much closer to science fantasy, really. That's an important distinction.
 

inpachi

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Answer to all questions that involve modern games.

Because lack of creativity and abusing fanboys until there just aint no more is the new creativity and actual love for games and therefor creating games that show your love for them.
 

Rusty Bucket

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Axeli said:
Rusty Bucket said:
Axeli said:
Who cares? It doesn't need to make that much sense, and let's be honest, it'd make the alien characters much, much harder to relate to if they didn't have at least some human traits.

If it bothers you so much, handwave it with the idea that some quirk of evolution tends to repeat the same patterns in completely separate environments and make sentient species more or less humanoid in shape.

I did notice that it's pretty weird that both humans and quarians blush and feel hot when embarrassed, but overall... Well, you need to get a stick out of your butt if it honestly bothers you that the aliens are usually humanoid. And to understand that it's a lot more important to make an enjoyable story and setting than a scientifically accurate one.

It's just fiction for god sake.
It isn't just fiction though, it's science fiction. That's a really important distinction. It needs to have an element of, well, science to it for it to be successful. Compare Star Trek and Star Wars. Which one would you say is more science fiction?
There are plenty of sub-genres for sci-fi, and Mass Effect definitely doesn't aim for the one that tries to be completely accurate scientifically.

It's much closer to science fantasy, really. That's an important distinction.
It's not at all like Science fantasy, and even if it was, the 'science' bit is still there. Reading the codex entries and talking to some of the engineers in the engine room in ME1 shows you that quite a lot of thought has gone into this stuff. Sure, it isn't completely scientifically accurate, but they've made an awful lot of effort to try to logically explain a lot of what's going on.
 

Fappy

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Reapers want organic life to develop along a desired path. It is very possible they fucked with many species before they left.
 

Axeli

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Rusty Bucket said:
Axeli said:
Rusty Bucket said:
Axeli said:
Who cares? It doesn't need to make that much sense, and let's be honest, it'd make the alien characters much, much harder to relate to if they didn't have at least some human traits.

If it bothers you so much, handwave it with the idea that some quirk of evolution tends to repeat the same patterns in completely separate environments and make sentient species more or less humanoid in shape.

I did notice that it's pretty weird that both humans and quarians blush and feel hot when embarrassed, but overall... Well, you need to get a stick out of your butt if it honestly bothers you that the aliens are usually humanoid. And to understand that it's a lot more important to make an enjoyable story and setting than a scientifically accurate one.

It's just fiction for god sake.
It isn't just fiction though, it's science fiction. That's a really important distinction. It needs to have an element of, well, science to it for it to be successful. Compare Star Trek and Star Wars. Which one would you say is more science fiction?
There are plenty of sub-genres for sci-fi, and Mass Effect definitely doesn't aim for the one that tries to be completely accurate scientifically.

It's much closer to science fantasy, really. That's an important distinction.
It's not at all like Science fantasy, and even if it was, the 'science' bit is still there. Reading the codex entries and talking to some of the engineers in the engine room in ME1 shows you that quite a lot of thought has gone into this stuff. Sure, it isn't completely scientifically accurate, but they've made an awful lot of effort to try to logically explain a lot of what's going on.
Even fantasy can have a lot of thought behind it. It does not mean however that they ever intended for scientific accuracy to get in the way of art.
They still most likely do the designs first, figure out the backstory afterwards. It's secondary to the story being actually enjoyable, don't you agree?

It's fiction and it doesn't need to make complete sense.
 

Rusty Bucket

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Dec 2, 2008
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Axeli said:
Rusty Bucket said:
Axeli said:
Rusty Bucket said:
Axeli said:
Who cares? It doesn't need to make that much sense, and let's be honest, it'd make the alien characters much, much harder to relate to if they didn't have at least some human traits.

If it bothers you so much, handwave it with the idea that some quirk of evolution tends to repeat the same patterns in completely separate environments and make sentient species more or less humanoid in shape.

I did notice that it's pretty weird that both humans and quarians blush and feel hot when embarrassed, but overall... Well, you need to get a stick out of your butt if it honestly bothers you that the aliens are usually humanoid. And to understand that it's a lot more important to make an enjoyable story and setting than a scientifically accurate one.

It's just fiction for god sake.
It isn't just fiction though, it's science fiction. That's a really important distinction. It needs to have an element of, well, science to it for it to be successful. Compare Star Trek and Star Wars. Which one would you say is more science fiction?
There are plenty of sub-genres for sci-fi, and Mass Effect definitely doesn't aim for the one that tries to be completely accurate scientifically.

It's much closer to science fantasy, really. That's an important distinction.
It's not at all like Science fantasy, and even if it was, the 'science' bit is still there. Reading the codex entries and talking to some of the engineers in the engine room in ME1 shows you that quite a lot of thought has gone into this stuff. Sure, it isn't completely scientifically accurate, but they've made an awful lot of effort to try to logically explain a lot of what's going on.
Even fantasy can have a lot of thought behind it. It does not mean however that they ever intended for scientific accuracy to get in the way of art.
They still most likely do the designs first, figure out the backstory afterwards. It's secondary to the story being actually enjoyable, don't you agree?

It's fiction and it doesn't need to make complete sense.
Oh definitely, I'm not saying it's absolutely scientifically correct, nor does it have to be. But they have made an effort to explain some of the stuff in a way that makes sense, and that's an important part of Science Fiction. If there's no science to go with the fiction, then it becomes fantasy in space (see Star Wars).

Mass Effect doesn't go as far as it could, but it's definitely tried. And I think it's done a good enough job at it to justify discussions like this.