zelda2fanboy said:
I agree with all the anger and resentment directed towards the Xbox One and I'm definitely not going to be buying it with those ridiculous demands on the consumer. However, I'm still baffled as to why the "used game market" is this sacred thing to be maintained at all costs. Used games aren't that cheap. I've gotten "new" copies of old-ish games for less than a used copy would cost, pretty much all the time. I just keep an eye on deals. I got XCOM Enemy Unknown for $15 from Best Buy brand new in sealed packaging. Currently on amazon, the cheapest used copy comes in at $16 plus shipping. On gamestop, it's a whopping $38. It's free on PS Plus right now. I saw Far Cry 3 on sale at either amazon or best buy a few days ago for $20. Far Cry 2 is maybe a five dollar difference between used and new. Same for Fallout 3.
I just don't get the hubbub. I never buy used for fear of getting a scratched copy. Again, I don't want DRM and maybe one day I'll want a used copy of an old game. Why do people act like used games are the biggest point of contention in the industry? It's not exactly consumer friendly model either and it just means a retailer acted as a middleman who pocketed more money than usual by facilitating a transaction.
I mean if anything is hurting the game industry, it's the game industry. That level of competition is tough and when you have multiple AAA games at $60 a pop every few months that all get gradually discounted as they become less popular, it really tightens one's profit margins. Why else would we have so many preorder bonuses?
(And to reiterate, I'm not a MS fanboy since I don't want to have to rely on an internet connection to play a game and I didn't really like my 360 all that much. That, and the fact that Infamous Second Son is a thing, pretty much decided my purchasing decisions before the console war even started.)
Scratches happen, but resllers never buy back discs that are so bad as to be unplayable.
But the hubbub is over consumer rights. Dudebro Bleszinksi, Ben Kuchera, and TotalBisuit can cry all they want about licenses and how used games hurt the lowly and destitute developer, but fact of the matter is if you purchased something, you own it. The manufacturer doesn't - and shouldn't - have any right to tell you what you can and can't do with it after purchase (within reason of course; if you try to put the disc through the paper shredder it's obviously not covered under warranty).
The pricing on used games can be schizophrenic, but it's usually the best way to snag a hot title that refuses to go down in price despite its waning popularity in the first-hand retail space (Halo and CoD, for example) on any day that's not Black Friday.
Ultimately, used games and piracy do not affect the publishers and developers' bottom lines or profits. The retail workings for home media entertainment pretty much protect them from that. For the industry, it comes down to them wanting to get a cut of another company's profits because they can't stop trying to measure their dicks against the CoD juggernaut, and blowing unbelievable amounts of money on stupid shit like getting AMD to create an engine just for Lara Croft's hair. Because really, all they're crying about is not getting the money for something they were already paid for. They are perfectly fine and happy to try and create a system where they get money for doing nothing, while not even contributing to the cost of buying used games from consumers.
And since they can't get GameStop to willingly submit to what is essentially a protection racket, they'll try and come up with new ways to blocked used games. Which is your right as a consumer to have or not.