What proof is there exactly that males fantasize about killing thousands of creatures if they had powerful weapons and supernatural powers? That's never been a fantasy of mine and I've only ever heard of this "power fantasy" in the context of the explanation that video game developers give for why they produce the content they do. There aren't countless books written with this "power fantasy", nor many television shows or movies around this "power fantasy".zen5887 said:Because a lot of the time games are chock full of hypermasculine machismo, reflect male power fantasies, and treat female characters as passive eye candy.
There's no basis in scientific fact - it's a myth whose purpose is to justify the content of AAA video games.
This doesn't mean there's nothing at all to it, just that it's not some kind of super-dominant power fantasy which justifies 61% of the mainstream market taken up with games featuring killing as a primary form of gameplay.
There are *some* movies which offer SPECIFIC power fantasies, but they also have a specific context - they aren't only about saving the world, one corpse at a time. So Death Wish for example is a power fantasy for white middle-class Americans who felt threatened by the rising crime rates in the 1970s. Pathetic, but logical. Invasion U.S.A. is a power fantasy for white middle-class Americans who felt threatened by the Soviet Union (as is Red Dawn).
Whatever one might think of these power fantasies, at least they serve their purpose and move on. Death Wish says what it needs to say. It's still a work of art, despite it's questionable premise and fascistic and classist ideology.
But games act as if they have no artistic content. Do the developers of Call of Duty think they are serving any purpose by creating their game, in the way that the creators of Death Wish think they are serving an artistic purpose?
When a work of art is created, the message is communicated, and there's no need to communicate it again. Sequels are fine, as long as they say something new.
Can you imagine even for a moment if an entire industry, let's say Hollywood, were to start justifying what they were producing by saying it's a "power fantasy"? Even those of us who don't think much of Hollywood would be outraged.
It's long past time that we stop letting game developers get away with this ridiculous myth. If a game developer has the artistic need to present gamers with some specific power fantasy in a specific context, fine. Do it once and move on.